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Level 300+
s9
p10
e10
c5
i6
a8
l8

Helf
Fallout 76
build
Published

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lvl
300+
S
9
+5
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

P
10
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
10
+5
1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

2
Chem Resistant
lvl
43

You gain complete immunity to chem addiction.

C
5
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

I
6
+5
1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
8
+5
1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
8
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Marsupial

Carry weight +20, +jump height, INT -4

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

add effects
11 mutations, 0 addictions

Consumables (4)

Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×1
Psychobuff

+25% Damage (6m), Strength: +3 (6m), Endurance: +3 (6m), Max HP +65 (6m)

-3% -3% 0.25
×1
Bloodbug Steak

Max Health: +75 (30m)

+4.5 HP/s
+38% 0.5
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Total effect
S
 
+3
E
 
+10.5
AP Regen
 
+10
HP
 
+140
 
+20
Damage
 
+25%
Total weight 1.35

Weapons

Automatic Rifle
Juggernaut's
Explosive
Lucky Hit
Conductor's
lvl 50
Damage
+187%
AP Cost
0 (0%)
+1085%
+23%
-17%
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Explosive
Projectiles Explode for +20% Weapon Damage
Lucky Hit
Critical Charge: +15
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Automatic
Suppressor
Silences weapon.
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Overeater's Padded Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Dissipating
Radiation Damage Recovery +100
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Padded
Reduce Incoming Explosives Damage by 15%
lvl 50
157
68
37
11
11
11
E
 
+2
HP
 
+40
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+4
P
 
+3
S
 
+3
Overeater's Ultra-Light Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
E
 
+2
HP
 
+40
Overeater's Ultra-Light Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
E
 
+2
HP
 
+40
Overeater's Ultra-Light Secret Service Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
E
 
+2
HP
 
+40
Overeater's Ultra-Light Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
E
 
+2
HP
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
503
 
283
 
249
 
52
 
52
 
52
E
 
+14
P
 
+3
S
 
+3
HP
 
+200
Carry Weight
 
+120
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (1024.167 / 1024)
Rads: -2
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
11 / 11
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
21
+3
21
43
+10.5
8
25
21
16
S.
P.
E.
C.
I.
A.
L.
Carry Weight
450
AP
404
HP
1024
+140
AP Regen
+10
+10
XP
+87%
Resistances
751
456
249
52
52
52
99
+20
Evasion Chance
0.072
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