Helf
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Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+75% ranged damage to crippled targets.
Gain more carry weight based on your STR.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your weapons weigh 75% less.
The weight of all junk items is reduced by 75%.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
You deal 20% more damage per crippled limb your target has.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Max AP based on END while not diseased.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Increased Disease Resistance based on END.
Any chems you take last 100% longer.
You gain complete immunity to chem addiction.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Gain more XP while on a team based on your CHA.
Obtain more components when you scrap weapons and armor.
Guns break 50% slower.
Food in your inventory will spoil 90% slower.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Energy weapon ammo weighs 90% less.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Damage and Energy Resistance +50, AP -50.
Carry weight +20, +jump height, INT -4
Chance to shock melee attackers. Small amount of damage done to player.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Consumables (4)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
+25% Damage (6m), Strength: +3 (6m), Endurance: +3 (6m), Max HP +65 (6m)
Max Health: +75 (30m)
Endurance: +7.5 (1h)
Weapons
Armor Sets
Power Armor Sets
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