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Level 300+
s10
p10
e4
c8
i4
a10
l10

.45, 'cause they don't make a .46
Fallout 76
Ghoul, Onslaught, Bulletstorm, VATS
build
by Vorpal
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+5
3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
4
+5
3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
8
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Healing Hands
lvl
28

Players you revive are fully healed.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

I
4
+5
3
Bomb Scientist
lvl
80

Expending Glow makes your thrown grenades deal +50% damage.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

A
10
+5
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

3
Gun Tricks
lvl
80

Your enhanced reflexes allow you to reload weapons 30% faster.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Effects (18)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
18 mutations, 0 addictions

Consumables (1)

Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Total effect
AP Regen
 
+25
 
+20
Total weight 0.05

Weapons

Western Spirit
lever-action-rifle
Furious
Vital
Swift
Pin-Pointer's
lvl 45
519
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6Ultracite .45
Range
0
164
329
100%50%
AP Cost
35 (13%) 7.7 shots before AP is depleted
12.63
1759.05
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

Modifications
Prime Receiver
Damage to Scorched +65%
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Suppressor
Silences weapon.
Short Night Vision Scope
Weight: +20%
Spread (sighted): -8%
Swap
Elder's Mark
submachine-gun
Two Shot
Vital
Swift
Pin-Pointer's
lvl 45
134
Fire Rate
67
shots per
10 sec
Automatic
Ammo
100Ultracite .45
Range
0
99
198
100%50%
AP Cost
17 (6%) 15.8 shots before AP is depleted
16.45
1290
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Full Stock
Weight: +20%
Recoil: -15%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Nuka Grenade

Leaves lingering radiation at blast site

257
244
AP Cost20
Blast Radius10m
Plasma Grenade
300
300
AP Cost20
Blast Radius7.1m
Sheepsquatch Shard
150
112
3920/35s
AP Cost20
Throwable

Armor Sets

Chameleon Ultra-Light Thorn Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +20
lvl 50
57
52
13
50
23
23
AP Regen
 
+5
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+4
P
 
+3
S
 
+3
Auto Stim Ultra-Light Thorn Armor Left Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
AP Regen
 
+5
Chameleon Ultra-Light Thorn Armor Right Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
AP Regen
 
+5
Nocturnal Ultra-Light Thorn Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
AP Regen
 
+5
Nocturnal Ultra-Light Thorn Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
AP Regen
 
+5
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
241
 
263
 
185
 
173
 
86
 
86
E
 
+4
P
 
+3
S
 
+3
AP Regen
 
+25
Carry Weight
 
+60
Swap
Auto Stim Ultra-Light Solar Armor Chest Piece
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Regenerates +4 HP/s for you and nearby teammates While Your Health is above 60%
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +20
lvl 50
52
63
13
31
44
19
AP Regen
 
+5
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+4
P
 
+3
S
 
+3
Lucid Ultra-Light Solar Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
32
7
17
23
11
AP Regen
 
+5
Vanguard's Ultra-Light Solar Armor Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
32
7
17
23
11
AP Regen
 
+5
Lucid Ultra-Light Solar Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
32
7
17
23
11
AP Regen
 
+5
Vanguard's Ultra-Light Solar Armor Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
32
7
17
23
11
AP Regen
 
+5
Armor stats
Set:
Solar Armor
full (5 / 5)
 
236
 
286
 
185
 
118
 
155
 
82
E
 
+4
P
 
+3
S
 
+3
AP Regen
 
+25
Carry Weight
 
+60
Incoming Damage
 
x0.877
Armor set

Power Armor Sets

Databased Strangler Heart Helmet
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Internal Database
Intelligence +2
lvl 50
242
242
460
62
19
29
I
 
+2
Auto Stim Coiled Strangler Heart Torso
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
20 Poison Damage per Second to Nearby Targets
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Tesla Coils
Deals <ITEM1> to Nearby Targets
lvl 50
418
418
767
102
33
47
AP Regen
 
+5
Vanguard's Hydraulic Strangler Heart Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Hydraulic Bracers
Unarmed Damage +15
lvl 50
242
242
460
62
19
29
AP Regen
 
+5
Lucid Hydraulic Strangler Heart Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Hydraulic Bracers
Unarmed Damage +15
lvl 50
242
242
460
62
19
29
AP Regen
 
+5
Vanguard's Calibrated Strangler Heart Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
Carry Weight
 
+50
AP Regen
 
+5
Lucid Calibrated Strangler Heart Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
Carry Weight
 
+50
AP Regen
 
+5
Armor stats
Set:
Strangler Heart
full (6 / 6)
 
1628
 
1628
 
3067
 
412
 
128
 
192
I
 
+2
S
 
+10
AP Regen
 
+25
Carry Weight
 
+100
Incoming Damage
 
x0.877
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (352.5 / 353)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
18
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
30 / 30
Bullet Storm
0 / 20
Character stats
21
26
18
11
23
22
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
340
AP
268
HP
353
AP Regen
+50
+25
XP
+69%
Resistances
303
450
185
173
86
86
20
+20
Evasion Chance
0
Incoming Damage
x1.25
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