Rifleman LVL 267
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6 SPECIAL points
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
You do +20% ranged damage to far enemies.
Your ranged weapons ignore 40% armor.
Gain improved control and hold your breath 75% longer while aiming scopes.
Your scoped weapons have 50% more range when aiming.
+75% ranged damage when attacking the torso.
Reap twice as much when harvesting flora.
Focus fire to gain +3% accuracy and damage per shot.
Gain more max HP per point in END.
Any chems you take last 100% longer.
Take 30% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Each attack makes your target take increased damage.
Your explosives do +20% damage.
Your crafted armor has improved durability and costs fewer materials.
Your armor breaks 60% slower and is cheaper to repair.
Guns break 20% slower.
You get double the quantity when you craft chems!
You can repair any weapon to 200% of normal maximum condition.
Action Points regenerate 45% faster.
Sprinting consumes 40% fewer Action Points. (No Power Armor)
Your ranged weapons do +12% weak spot damage.
Produce 80% more rounds when crafting ammunition.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Chance your equipped armor will repair itself even more when struck.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Produce 50% more rounds when crafting ammunition.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Produce 50% more rounds when crafting ammunition.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.