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Level 200+
s8
p15
e7
c5
i10
a11
l6

Rifleman LVL 267
Fallout 76
Rifleman
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
200+
Not enough
6 SPECIAL points
S
8
+2
2 pts unused
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
15
3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Sniper
lvl
28

Gain improved control and hold your breath 75% longer while aiming scopes.

2
Scoped-up
lvl
15

Your scoped weapons have 50% more range when aiming.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

E
7
+1
1 pt unused
2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

2
Hardy
lvl
27

Take 30% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
5
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
10
+1
1 pt unused
1
Demolition Expert
lvl
10

Your explosives do +20% damage.

1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

1
Gunsmith
lvl
11

Guns break 20% slower.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

A
11
+2
2 pts unused
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Marathoner
lvl
13

Sprinting consumes 40% fewer Action Points. (No Power Armor)

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

L
6
1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

2
Lucky Break
lvl
24

Chance your equipped armor will repair itself even more when struck.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
100
(~28 level-ups)
Legendary Strength
lvl
50

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

Ammo Factory
lvl
50

Produce 50% more rounds when crafting ammunition.

Legendary Agility
lvl
50

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+1 END and +1 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (397.857 / 398)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
11
15
9
5
11
13
6
S.
P.
E.
C.
I.
A.
L.
Carry Weight
236
AP
190
HP
398
XP
+33%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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