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Level 300+
s10
p10
e9
c3
i7
a10
l7

Mule Heavy Gunner
Fallout 76
Mule Heavy Gunner
build
Published · Updated

This is a max carry weight build for lazy heavy gunners. With build you can run multiple raids before scrapping.

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More: Endgame builds, Mule builds, Tank builds

lvl
300+
S
10
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
1
Ordnance Express

Explosives weigh 45% less.

lvl
31
P
10
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
9
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
2
Solar Powered

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

lvl
22
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
3
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
7
+5
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
3
Power User

Fusion Core duration is now doubled.

lvl
50
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
Good With Salt

Food in your inventory will spoil 45% slower.

lvl
9
A
10
+5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
7
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
9 mutations, 0 addictions

Consumables (8)

Bobblehead: Strength

Strength: +2 (1h)

0.01
×1
Pemmican

Endurance: +6 (1h)

+3.6 HP/s
+40% 0.1
×1
Canned Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +60 (90m)

+20 HP/s
+50% 3
replaced
×1
Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +60 (90m)

+20 HP/s
+50% 1
replaced
×1
Deathclaw Steak

Strength: +4 (30m)

+4.8 HP/s
+40% 1.5
×1
Canned Ribeye Steak

Carry Weight: +40 (30m)

+3.6 HP/s
+30% 3
replaced
×1
Ribeye Steak

Carry Weight: +40 (30m)

+3.6 HP/s
+30% 1
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×1
Total effect
S
 
+6
E
 
+6
Carry Weight
 
+40
AP Regen
 
+10
 
+20
Total weight 10.11
3 items fully replaced by later consumables

Weapons

Automatic Heavy Gun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
Damage
+330%
AP Cost
0 (0%)
+1000%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Automatic
Ballistic
Ballistic weapon.
Swap
Automatic Energy Heavy Gun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
Damage
+330%
AP Cost
0 (0%)
+1000%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Automatic
Energy
Energy weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Excavator Helmet
Internal Database
Intelligence +2
lvl 25
163
163
105
8
11
11
I
 
+2
Overeater's Excavator Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
No Misc Mod
lvl 25
264
264
180
13
19
19
HP
 
+40
Add power-left-arm
use generic piece
Add power-right-arm
use generic piece
Add power-left-leg
use generic piece
Add power-right-leg
use generic piece
Armor stats
Set:
Excavator
partial (2 / 6)
add missing pieces
 
427
 
427
 
285
 
21
 
30
 
30
I
 
+2
S
 
+10
HP
 
+40
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (570.5 / 571)
Rads: -2
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
20 / 20
Character stats
26
16
27
5
23
21
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
340
AP
386
HP
571
AP Regen
+10
XP
+69%
Resistances
0
0
0
0
0
0
20
Evasion Chance
0
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