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Level 300+
s1
p11
e1
c12
i15
a9
l7

West Tek EXP Grind
Fallout 76
build
Published

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lvl
300+
S
1
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
P
11
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
1
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
12
+5
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
15
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Mad Scientist

Energy Weapons expend a small amount of Glow per attack for +20% Damage.

lvl
60
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Science!

Increase energy damage based on your INT.

lvl
20
1
White Knight

Your armor breaks 20% slower and is cheaper to repair.

lvl
39
A
9
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
2
Gunslinger

Your ranged weapons do +9% weak spot damage.

lvl
2
L
7
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

V63-BERTHA
tesla
Two Shot
Explosive
V.A.T.S. Optimized
Fracturer's
lvl 50
854
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
8Cell
Range
0
46
186
100%50%
AP Cost
11 (4%) 27.1 shots before AP is depleted
10.4
2097
-8
-5%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Fires an electrical discharge that arcs between targets.
Lightning Arches to an Additional Target
Modifications
Charging Shotgun Barrel
Hold fire to charge, releases shotgun blast.
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Lickety-Split
railway
Two Shot
Crippling
V.A.T.S. Optimized
Fracturer's
lvl 50
1122
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
10Ultracite Spike
Range
0
108
216
100%50%
AP Cost
34 (11%) 8.8 shots before AP is depleted
17.82
1105.2
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Crippling
Limb Damage +50%
V.A.T.S. Optimized
AP Cost: -35%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Railway Spikes Chain Two Times
Modifications
Prime Shotgun Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (332.5 / 333)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
12
22
14
29
37
25
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
235
AP
298
HP
333
XP
+136%
Resistances
85
85
0
0
0
0
0
Evasion Chance
0.08
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