Combat master H
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Sprinting in Power Armor consumes no extra Fusion Core energy.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Weights of all Chems (including Stimpaks) are reduced by 90%.
80% chance to find extra meat from animal corpses.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Increased Elemental Resistances based on END while not diseased.
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Players you revive are fully healed.
Players you revive have +18 Action Point regen for 1 minute.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can repair armor and Power Armor to 200% of normal maximum condition.
Your Power Armor breaks 60% slower and is cheaper to repair.
Fusion Core duration is now doubled.
You can repair any weapon to 200% of normal maximum condition.
Melee weapons break 80% slower.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Chance your equipped armor will greatly repair itself when struck.
Chance your weapon will greatly repair itself when hitting an enemy.
Find more first aid Chems based on your LCK.
Find more canned goods based on your LCK.
You have a 50% chance to keep your Stimpak when you revive another player.
You drop a live grenade from your inventory when you die.
Legendary perks
20% chance energy damage will recharge your power armor's fusion core and restore health.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+200 Fire Damage Resist when wearing a matching set of armor.
+300 Rad Resist, restore 6 Rads per second.
+200 Poison Damage Resist when wearing a matching set of armor.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+200 Fire Damage Resist when wearing a matching set of armor.
+300 Rad Resist, restore 6 Rads per second.
+200 Poison Damage Resist when wearing a matching set of armor.
Effects (10)
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Poison aura scaling with your diseases.
Carry weight +20, +jump height, INT -4
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec