Heavy Main
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Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage when attacking the torso.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
Your explosives do +60% damage.
While your Health is low, gain increased damage and AP regen.
Increase fire damage based on your INT.
Increase energy damage based on your INT.
Action Points regenerate 45% faster.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
You do +20% ranged damage to close enemies.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Heavy guns gain a 12% stagger chance and +75% limb damage.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.