Pain TRAIIIIIN
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Devastate and stagger enemies by sprinting into them with Power Armor.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your Fists deal more damage based on your DR.
When your Glow is high, makes you immune to staggering attacks.
20% of the damage dealt to a limb is applied to all limbs on your target.
+20% movement speed while wearing Power Armor.
Sprinting in Power Armor consumes no extra Fusion Core energy.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Food in your inventory will spoil 90% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
Fusion Core duration is now doubled.
Your explosives do +60% damage.
You now sprint 10% faster when your Glow is high.
Your Action Points regenerate faster when not over encumbered.
Action Points regenerate 45% faster.
The power of Glow makes your AP regenerate 45% faster.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Chance your equipped armor will greatly repair itself when struck.
Weak point damage is increased by 15%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
20% chance for Fists Weapons to trigger an explosion on attack hits.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
20% chance for Fists Weapons to trigger an explosion on attack hits.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Stats
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construction
Weapons
10 sec
Armor Sets
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