Feral Melee
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Your melee weapons do +30% damage to crippled targets.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
When your Glow is high, makes you immune to staggering attacks.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Your weapons have 2% increased damage per AP cost.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Irradiated food and drink grant 300% more rads.
Take 15% less damage from explosions.
Food and drink weights are reduced by 90%.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Fusion Core duration is now doubled.
Melee weapons break 60% slower.
Your Power Armor breaks 60% slower and is cheaper to repair.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Your armor breaks 60% slower and is cheaper to repair.
Food in your inventory will spoil 45% slower.
Action Points regenerate 45% faster.
The power of Glow makes your AP regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Enemies take 40% more damage when they attack you, if you're on a team.
When feral, all Glow perk abilities cost 50% less Glow.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Enemies take 40% more damage when they attack you, if you're on a team.
When feral, all Glow perk abilities cost 50% less Glow.
Effects
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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