Level 300+
s10
p10
e10
c3
i5
a8
l10
G OS HG NOPA VATSFallout 76Ghoul Onslaught, peppershaker, gauss mini, minigun vats, no PAbuild by @secPublished · Updated
Ghoul Onslaught, peppershaker, gauss mini, minigun vats, no PA
build
by @sec
Published · Updated
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lvl
300+
S
10
+5
P
10
+5
E
10
+5
C
3
I
5
A
8
+5
L
10
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
level 200+
Effects (7)
add effects
7 mutations, 0 addictions
Consumables
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Quad Tactical Pepper Shaker
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
Quad Tactical Pepper Shaker
lvl 50
0
95
Fire Rate
72
shots per
10 sec
10 sec
Automatic
Ammo
200Cell
Range
064127
100%50%
AP Cost
9 (2%) 41.1 shots before AP is depleted
28.8
1792.5
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Laser Magazine
Changes ammo type to Fusion Cells.
No Muzzle
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Furious Prime Gauss Minigun
Furious
Vital
V.A.T.S. Optimized
Conductor's
Furious Prime Gauss Minigun
lvl 50
77
Fire Rate
109
shots per
10 sec
10 sec
Automatic
Ammo
500Ultracite 2mm EC
Range
0120240
100%50%
AP Cost
11 (3%) 33.6 shots before AP is depleted
23.4
1777.5
-6
-12%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
No Sights
Prime Capacitor
Damage to Scorched +65%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Furious High Powered Minigun
Furious
Vital
V.A.T.S. Optimized
Conductor's
Furious High Powered Minigun
lvl 45
36
Fire Rate
145
shots per
10 sec
10 sec
Automatic
Ammo
5005mm
Range
0151302
100%50%
AP Cost
7 (2%) 52.9 shots before AP is depleted
27.54
1767
-4
-12%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Tri Barrel
Speed: -20%
Range: +50%
Weight: +43%
Spread (hip-fire): +20%
Recoil: +36%
AP Cost: +30%
Sighted Transition: +6%
Damage: +25%
Shredder
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Lucid Dense Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Improved Damage Resistance. Superior Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
60
117
30
25
60
18
I
+2
AP
+20
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
+10
Resistant Harness
Vault Style
Endurance +2, Intelligence +5, Luck +3
Resistant Lining
Improved Perception and Agility.
lvl 1
6
10
10
15
31
31
E
+2
I
+5
L
+3
Lucid Strengthened Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
I
+2
AP
+20
Lucid Strengthened Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
I
+2
AP
+20
Lucid Strengthened Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
I
+2
AP
+20
Lucid Strengthened Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
I
+2
AP
+20
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
186
367
104
92
211
89
E
+2
I
+15
L
+3
Carry Weight
+10
AP
+100
Incoming Damage
x0.734
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (520.5 / 521)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
18
23
22
6
34
21
21
S.
P.
E.
C.
I.
A.
L.
Carry Weight
275
AP
370
HP
521
XP
+102%
Resistances
186
367
104
92
211
89
0
Evasion Chance
0
Incoming Damage
x0.734
Str
18
Per
23
End
22
Cha
6
Int
34
Agi
21
Lck
21
Carry Weight
275
AP
370
HP
521
XP
+102%
186
367
104
92
211
89
0