G OS HG NOPA VATSFallout 76Ghoul Onslaught, peppershaker, gauss mini, minigun vats, no PA build by @secPublished · Updated
Your Bullet Storm stack limit is doubled.
+10% damage to crippled targets per projectile your weapon fires.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+50% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons spin up 60% faster.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Take 45% less damage from explosions.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Increase energy damage based on your INT.
Your explosives do +60% damage.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +50% damage.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain Resistances based on your LCK and amount of junk held.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Weak point damage is increased by 15%.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (7)
AG +4, Fall from heights more gradual, STR -4
+5% DMG per kill while on a Kill Streak.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.