G B SP Critple
Your weapons weigh 75% less.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Gain more VATS accuracy based on your PER.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Your explosives detonate with twice the radius.
You do +10% ranged damage to far enemies.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Gain more max HP per point in END.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Your explosives do +60% damage.
Increase energy damage based on your INT.
Guns break 50% slower.
Your small guns gain a 10% stagger chance and +50% limb damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged weapons do +12% weak spot damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Sneak to lose enemies, and running no longer affects stealth.
+1% reload speed per Onslaught stack, +3 max stacks.
36% chance to instantly reload your entire magazine when empty.
Weak point damage is increased by 15%.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (9)
Critical Damage +60%, PER +4, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
+5% DMG per kill while on a Kill Streak.
-2 SPECIAL solo, +2 SPECIAL grouped
AG +4, Fall from heights more gradual, STR -4
Health Regeneration +300%. Chem Effects -55%.
INT +6, STR -3, END -3
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.