FH H Bow Stealth
+75% ranged damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your weapons weigh 75% less.
Arrows and throwing weapons bounce towards two additional targets dealing 70% damage per bounce.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Gain more VATS accuracy based on your PER.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your explosives detonate with twice the radius.
Deal +10% damage for each impairment your target has.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Increased Elemental Resistances based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
The greater your Rads, the greater your Strength (max +5 STR)!
Gain more max HP per point in END.
Take 45% less damage from explosions.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Increase cryo damage based on your INT.
Increase energy damage based on your INT.
Your explosives do +60% damage.
Bows, throwing, and melee weapons do +100% sneak attack damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your silenced weapons do an additional 100% sneak attack damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Chance to Evade attacks based on AGI. (No Power Armor)
Sneak to lose enemies, and running no longer affects stealth.
Your ranged weapons do +6% weak spot damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (7)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
+5% DMG per kill while on a Kill Streak.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.