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Level 300+
s9
p10
e8
c6
i5
a10
l8

Dragon Snake
Fallout 76
Snake Dragon
build
by @sec
Published · Updated

Dragon crit fill appears to still be bugged. Try cond vs PP, need multiple dragons

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lvl
300+
S
9
+5
2
Arms of Steel

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

lvl
70
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
3
Portable Power

+30% movement speed while wearing Power Armor.

lvl
24
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
P
10
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Eye of the Hunter

Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.

lvl
85
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
E
8
+5
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Radiation Power

Expend a small amount of Glow per hit to deal 10% bonus damage to targets.

lvl
50
2
Glowing Gut

Irradiated food and drink grant 200% more rads.

lvl
80
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
6
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
I
5
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Science Monster

While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.

lvl
100
A
10
+5
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
1
Gun Tricks

Your enhanced reflexes allow you to reload weapons 10% faster.

lvl
80
L
8
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Glowing Criticals

When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.

lvl
100
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (7)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad The Dragon
Quad
Vital
Swift
Pin-Pointer's
lvl 45
1260
Fire Rate
7
shots per
10 sec
Semi-Auto
Ammo
4.50 Ball
Range
0
105
209
100%50%
AP Cost
28 (7%) 14.3 shots before AP is depleted
6
2200
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
No Muzzle
Swap
Quad The Dragon
Quad
Vital
Durability
Conductor's
lvl 45
1260
Fire Rate
7
shots per
10 sec
Semi-Auto
Ammo
4.50 Ball
Range
0
105
209
100%50%
AP Cost
28 (7%) 14.3 shots before AP is depleted
6
2200
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
Durability
Weapons break 50% slower
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
No Muzzle
Endangerol Syringer
lvl 1
1
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
1Syringe
Range
0
131
261
100%50%
AP Cost
33 (8%) 12.1 shots before AP is depleted
5.6
105
Legendary effects
Modifications
Endangerol Syringe Barrel
Reduces Target's Damage Resistance by 0.25% for 120 sec
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Dense Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
155
34
18
13
30
18
AP Regen
 
+5
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Resistant Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Resistant Lining
Improved Strength, Perception and Endurance.
lvl 1
6
10
10
15
31
31
S
 
+4
E
 
+3
I
 
+3
Lucid Ultra-Light Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
AP Regen
 
+5
AP
 
+20
Lucid Ultra-Light Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
AP Regen
 
+5
AP
 
+20
Lucid Ultra-Light Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
AP Regen
 
+5
AP
 
+20
Lucid Ultra-Light Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
465
 
116
 
64
 
56
 
121
 
85
S
 
+4
E
 
+3
I
 
+3
AP Regen
 
+25
AP
 
+80
Carry Weight
 
+10
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
Lucid Medical Vulcan Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
607
667
313
81
42
47
L
 
+2
Lucid Gimbal Bracers Vulcan Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
AP
 
+20
Lucid Gimbal Bracers Vulcan Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
AP
 
+20
Lucid Calibrated Vulcan Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
AP Regen
 
+5
AP
 
+20
Lucid Calibrated Vulcan Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
L
 
+2
S
 
+10
AP Regen
 
+20
AP
 
+80
Carry Weight
 
+100
Incoming Damage
 
x0.734
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (483 / 483)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 21
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
26
22
12
22
26
19
S.
P.
E.
C.
I.
A.
L.
Carry Weight
265
AP
400
HP
483
AP Regen
+25
XP
+66%
Resistances
528
116
64
56
121
85
0
Evasion Chance
0
Incoming Damage
x0.734
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