Explosive Pepper Shaker
+25% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your Bullet Storm stack limit is doubled.
Your weapons weigh 50% less.
+10% damage to crippled targets per projectile your weapon fires.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Gain 50% of your bonus movement speed as reload speed.
Increased Max AP based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Damage and Energy Resistance based on END while not diseased.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Run 20% faster when part of a team.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your Action Points regenerate faster when not over encumbered.
Your running speed is increased by 20% when you have a ranged weapon equipped.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your ranged weapons do +9% weak spot damage.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Heavy guns gain a 12% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (14)
Punching attacks do 25% more damage + bleed damage, AGI -4.
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Health Regeneration +300%. Chem Effects -55%.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Teammates take 25% less damage. Player take 25% more damage.
+5% DMG per kill while on a Kill Streak.
-2 SPECIAL solo, +2 SPECIAL grouped
Energy Resistance +100. Energy Damage -50%.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.