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Level 300+
s10
p5
e10
c3
i10
a13
l5

Prototype2
Fallout 76
Full health heavy gunner
build
Published · Updated

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lvl
300+
S
10
+5
2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
5
+5
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

E
10
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
10
+5
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Power User
lvl
50

Fusion Core duration is now doubled.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
13
2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

L
5
+5
3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (12)

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
12 mutations, 0 addictions

Consumables (2)

Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 1
×1
Total effect
E
 
+7.5
Carry Weight
 
+75
Total weight 1.1

Weapons

V63-HELGA
gatling-laser
Furious
Explosive
Durability
Pyromaniac's
lvl 45
15
10
63/3s
Fire Rate
182
shots per
10 sec
Automatic
Ammo
500Core
Range
0
87
175
100%50%
AP Cost
10 (2%) 40.5 shots before AP is depleted
28.8
2470
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Pyromaniac's
+50% Damage to Burning Targets
Projectiles penetrate up to three targets
Modifications
Severe Beta Wave Tuner
Weight: +25%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Energy Damage: -40%
Stabilized Long Barrel
Recoil: -25%
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Beam Focuser
Range: -12%
Weight: +10%
Recoil: -15%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Targeting Vulcan Helmet
Targeting HUD
Highlights Living Targets
lvl 50
362
399
183
47
26
29
Mutant's Medical Vulcan Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
607
667
313
81
42
47
E
 
+2
Mutant's Gimbal Bracers Vulcan Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
E
 
+2
Mutant's Gimbal Bracers Vulcan Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
E
 
+2
Mutant's Vented Vulcan Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Radioactive-Powered
Gain +2 Action Point Regen at the Cost of RADS (up to +10 Action Point Regen on Full Stack)
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
399
183
47
26
29
E
 
+2
Mutant's Vented Vulcan Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Radioactive-Powered
Gain +2 Action Point Regen at the Cost of RADS (up to +10 Action Point Regen on Full Stack)
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
399
183
47
26
29
E
 
+2
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
E
 
+10
S
 
+10
Incoming Damage
 
x0.786
Swap
Hellcat Helmet
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Bolstering Protocoled Hellcat Torso
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Damage from Ballistic Weapons -0.02
Emergency Protocols
-50% Damage Taken and +25% Move Speed when Health is below 20%
lvl 50
607
362
380
22
57
16
Bolstering Optimized Hellcat Left Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
Bolstering Optimized Hellcat Right Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
Bolstering Vented Hellcat Left Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Hardy
Receive 7% Less Explosion Damage
Cavalier's
10% Damage Reduction while sprinting.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
Bolstering Vented Hellcat Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Hardy
Receive 7% Less Explosion Damage
Cavalier's
10% Damage Reduction while sprinting.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
S
 
+10
Incoming Damage
 
x0.86
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (637.5 / 638)
Rads: 0
Caps: 2000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
26
18
36
6
26
21
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
380
AP
405
HP
638
XP
+78%
Resistances
2417
2662
1228
316
172
192
0
Evasion Chance
0
Incoming Damage
x0.786
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