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Level 300+
s10
p7
e10
c3
i7
a15
l4

Prototype2
Fallout 76
Bloodied heavy gunner
build
Published · Updated

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lvl
300+
S
10
+5
2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
7
+5
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

E
10
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
7
+5
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Power User
lvl
50

Fusion Core duration is now doubled.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

A
15
2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
4
+5
3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

+ effects
12 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 20% (148.69999999999996 / 744)
Rads: 800
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Kill Streak
10 / 10
Onslaught
11 / 20
Bullet Storm
20 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
31
20
24
6
25
22
12
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
430
AP
280
HP
744
XP
+75%
Resistances
1628
2417
1628
192
348
106
0
Evasion Chance
0
Incoming Damage
x1.25

Weapons

.50 Cal Machine Gun
Bloodied
Rapid
Durability
Pin-Pointer's
.50 Cal Machine Gun
Furious
Explosive
Durability
Pin-Pointer's
lvl 45
2341
Fire Rate
102
shots per
10 sec
Automatic
Ammo
250Ultracite .50
Range
0
2336
4674
100%50%
AP Cost
15 (5%) 18.7 shots before AP is depleted
29.25
42525
-20%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
Durability
Weapons break 50% slower
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Receiver
Damage to Scorched +65%
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
1628
 
2417
 
1628
 
192
 
348
 
106
E
 
+6
I
 
+2
S
 
+10
HP
 
+200
 when is ghoul = 0
Carry Weight
 
+100
Incoming Damage
 
x0.5
 when GetValuePercent < 0.2
Set:
Union
full (6 / 6)
Union Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Emergency Protocols
-50% Damage Taken and +25% Move Speed when Health is below 20%
lvl 50
418
607
418
47
88
26
E
 
+2
HP
 
+40
 when is ghoul = 0
Union Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
242
362
242
29
52
16
E
 
+2
HP
 
+40
 when is ghoul = 0
Union Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
242
362
242
29
52
16
E
 
+2
HP
 
+40
 when is ghoul = 0
Union Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
HP
 
+40
 when is ghoul = 0
Union Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
Carry Weight
 
+50
HP
 
+40
 when is ghoul = 0
Union Helm
Internal Database
Intelligence +2
lvl 50
242
362
242
29
52
16
I
 
+2
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