S26 ALL Heavy Build
This build is a high damage set up for bloodied humans that uses most if not all damage cards to push as much damage from any given weapon without having to min/max buffs or gear.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Endgame builds, Meta builds, Solo builds, Support builds
Gain 9% damage per 30 ammo spent. 10 max stacks.
Weights of all Chems (including Stimpaks) are reduced by 90%.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is increased by 10.
Weapons spin up 60% faster.
+75% ranged damage to crippled targets.
+75% ranged damage when attacking the torso.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
You deal 20% more damage per crippled limb your target has.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Increase energy damage based on your INT.
While your Health is low, gain increased damage and AP regen.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
The benefits of bobbleheads and magazines last twice as long.
You do +20% ranged damage to close enemies.
Your ranged weapons do +12% weak spot damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain a chance to Deflect ranged attacks based on LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Heavy guns gain a 12% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (9)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.