Thomas The Pain Engine
Super strong daily driver build that’s also holds its own in boss fights! Use either the newly customisable Ticket To Revenge or Lickety Split to see the best results, but feel free to use a standard Railway Rifle if you don’t have access to the unique choo-choos!
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More: AoE builds, Boss Killer builds, Endgame builds, Long Range builds, Meta builds
+75% ranged damage to crippled targets.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Focus fire to gain +3% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
Irradiated food and drink grant 300% more rads.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Positive mutation effects are +25% stronger if teammates are mutated too.
When on a team, you become feral 50% slower.
Each attack makes your target take increased damage.
Obtain more components when you scrap weapons and armor.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Food in your inventory will spoil 90% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Small guns gain +30% hip fire accuracy and +75% limb damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your enhanced reflexes allow you to reload weapons 30% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
36% chance to instantly reload your entire magazine when empty.
Weak point damage is increased by 15%.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (16)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.