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Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Sprinting in Power Armor consumes no extra Fusion Core energy.
You are 50% harder to stagger.
When your Glow is high, makes you immune to staggering attacks.
+75% ranged damage when attacking the torso.
Your explosives detonate with twice the radius.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Deal +25% weak spot damage while aiming a scoped weapon.
Your scoped weapons have 50% more range when aiming.
Gain improved control and hold your breath 75% longer while aiming scopes.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
You will never mutate from rads and RadAway will never cure mutations.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Take 45% less damage from explosions.
Gain Limb Damage Reduction based on your END.
Eating dog food is now three times as beneficial.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Positive mutation effects are +25% stronger if teammates are mutated too.
When on a team, you become feral 50% slower.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Gain 2 Charisma for each teammate, excluding yourself.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Fusion Core duration is now doubled.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Weak point damage is increased by 15%.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Effects (9)
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Damage and Energy Resistance +50, AP -50.
Carry weight +20, +jump height, INT -4
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
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