DailyDriver
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More: Endgame builds, Leveling builds, Meta builds, Solo builds, Support builds
Gain 3% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is increased by 10.
Your weapons weigh 50% less.
Explosives weigh 45% less.
The weight of all junk items is reduced by 75%.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Reap twice as much when harvesting flora.
Deal +20% damage to Glowing Enemies.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
You can Fast Travel while over encumbered at an increased cost.
Food in your inventory will spoil 90% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Fusion Core duration is now doubled.
You get double the quantity when you craft chems!
Your explosives do +40% damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
V.A.T.S. criticals now do +100% damage.
When you craft anything, there is a 30% chance you'll get double results!
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
On kills, heal 8 HP and reduce how feral you are by 5%.
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables (6)
Crit Damage: +1 (30m)
Intelligence: +4 (30m)
Experience: +20% (1h), Max AP: +8 (25s)
Max AP: +12 (25s), Charisma: +3 (90m)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
Max AP: +20 (30m)
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