Kiing
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More: Boss Killer builds, Endgame builds, Long Range builds, Meta builds, Tank builds
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Focus fire to gain +3% accuracy and damage per shot.
+75% ranged damage when attacking the torso.
Your ranged weapons ignore 40% armor.
Gain 50% of your bonus movement speed as reload speed.
Gain more VATS accuracy based on your PER.
Your weapons have 2% increased damage per AP cost.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Nuka-Cola drinks are now three times as beneficial.
The positive effects of pre-war alcohol last twice as long.
Gain Limb Damage Reduction based on your END.
The positive effects of pre-war alcohol are tripled.
Your Luck is increased by 3 while under the influence of alcohol.
Revive other players with liquor!
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Guns break 50% slower.
Big guns gain 30% accuracy. Double in Power Armor.
Increase fire damage based on your INT.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
Action Points regenerate 45% faster.
The power of Glow makes your AP regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your enhanced reflexes allow you to reload weapons 30% faster.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Take no damage from falling.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
36% chance to instantly reload your entire magazine when empty.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.