vamp/furious PA HUMAN GMG vatsFallout 76infinite vats (with vamp positive stam and ammo on snake with furious only positive ammo) build by King BaldwinPublished · Updated
you NEED to use guns 3 mag and blight soup with this build to get positive ammo on vamp GMG any other buffs are optional / for furious GMG go for rapid / for vamp GMG go explosive other than that its vats optimized and pinpointers for both / for armor pieces go for 1 with auto stim on any piece and the rest overeaters / the other mods for the armor is endurance, any 3 star mod to your liking , limit-breaking / use stim mod on your PA chestplate
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More: Boss Killer builds, Endgame builds
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons spin up 60% faster.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is doubled.
Gain more VATS accuracy based on your PER.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain 10% Deflect chance for 6 sec when firing a heavy gun.
You will never mutate from rads and RadAway will never cure mutations.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Stimpaks restore more HP based on your INT.
While your Health is low, gain increased damage and AP regen.
Fusion Core duration is now doubled.
Your explosives do +60% damage.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
The benefits of bobbleheads and magazines last twice as long.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
Falling below 40% health will automatically use a Stimpak, once every 20s.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
Effects (12)
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
AG +4, Fall from heights more gradual, STR -4
+5% DMG per kill while on a Kill Streak.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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