Heavy non pa
A heavy weapons build mainly for being a ghoul and using energy weapons but can use whatever you need and have some cha perks thrown in for team content. This is also not using power armor.
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More: Budget builds, Endgame builds, Solo builds, Support builds
Gain 9% damage per 30 ammo spent. 10 max stacks.
Weapons spin up 60% faster.
Your Bullet Storm stack limit is doubled.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your weapons weigh 50% less.
Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Traces of glowing blood now have a 50% chance to appear on animal corpses.
You will never mutate from rads and RadAway will never cure mutations.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
Chems are 75% more effective at reducing how feral you are.
Gain more max HP per point in END.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Holding Large amounts of Glow provides Glow to nearby ghouls on your team.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
Energy weapon ammo weighs 45% less.
Fusion Core duration is now doubled.
Stimpaks and RadAway heal 60% faster.
Your armor breaks 60% slower and is cheaper to repair.
Increase energy damage based on your INT.
Action Points regenerate 45% faster.
Falling below 40% health will automatically use a Stimpak, once every 20s.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Find more first aid Chems based on your LCK.
Chance your weapon will repair itself even more when hitting an enemy.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (6)
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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