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Level 150+
s15
p1
e5
c7
i10
a8
l10

Heavy non pa
Fallout 76
Ghoul heavy arms
build
Published ·

A heavy weapons build mainly for being a ghoul and using energy weapons but can use whatever you need and have some cha perks thrown in for team content. This is also not using power armor.

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More: Budget builds, Endgame builds, Solo builds, Support builds

lvl
150+
S
15
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
1
1
Glowing Hunter

Traces of glowing blood now have a 50% chance to appear on animal corpses.

lvl
75
E
5
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Chem Diet

Chems are 75% more effective at reducing how feral you are.

lvl
55
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
7
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Glowing One

Holding Large amounts of Glow provides Glow to nearby ghouls on your team.

lvl
50
I
10
+5
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
3
Gunsmith

Guns break 50% slower.

lvl
11
1
Batteries Included

Energy weapon ammo weighs 45% less.

lvl
28
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
2
Science!

Increase energy damage based on your INT.

lvl
20
A
8
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Born Survivor

Falling below 40% health will automatically use a Stimpak, once every 20s.

lvl
3
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Goat Legs

Take no damage from falling.

lvl
32
L
10
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Pharma Farma

Find more first aid Chems based on your LCK.

lvl
2
2
Luck of the Draw

Chance your weapon will repair itself even more when hitting an enemy.

lvl
14
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1200
(~333 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Action Diet

On kills, heal 8 HP and reduce how feral you are by 5%.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50

Effects (6)

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
6 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (431.429 / 431)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
17
1
12
7
20
8
10
S.
P.
E.
C.
I.
A.
L.
Carry Weight
255
AP
128
HP
431
XP
+60%
Resistances
50
50
0
0
0
0
0
Evasion Chance
0.04
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