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Level 300+
s15
p5
e10
c10
i7
a2
l7

Bard's build
Fallout 76
Melee
build
Published · Updated ·

Melee/meme build, but Works with true melee weapons

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Challenge builds, Close Range builds, Endgame builds, Melee builds, Stealth builds

lvl
300+
S
15
+5
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
3
Heavy Hitter

Melee weapons deal +25% power attack damage. (No Power Tools)

lvl
35
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
1
Iron Fist

Your Fists deal more damage based on your DR.

lvl
2
2
Knee-Capper

Melee weapons deal +50% limb damage. (No Power Tools)

lvl
15
1
Natural Stance

While equipping a melee weapon, reduce Incoming Stagger by 25%.

lvl
15
P
5
+5
1
Concentrated Fire

Focus fire to gain +1% accuracy and damage per shot.

lvl
2
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
10
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
C
10
2
Overly Generous

Rads increase your chance to inflict 50 Rads with melee attacks!

lvl
32
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
I
7
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
A
2
+5
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
L
7
+5
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Guitar Sword
Furious
Heavy Hitter's
Defender's
Pounder's
lvl 45
5453
5760.563/10s
AP Cost
32 (9%) 10.9 shots before AP is depleted
3
605
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Defender's
Chance to Automatically Block Attacks +40%
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Swap
Bloodied War Drum
Bloodied
Heavy Hitter's
Defender's
Pounder's
lvl 45
9086
AP Cost
48 (14%) 7.3 shots before AP is depleted
20
1265
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Heavy Hitter's
Power Attack Damage +40%
Defender's
Chance to Automatically Block Attacks +40%
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Standard
Tone Death
death-tambo
Bloodied
Heavy Hitter's
Defender's
Pounder's
lvl 45
6179
7056.891/10s
AP Cost
29 (8%) 12 shots before AP is depleted
0.6
678
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Heavy Hitter's
Power Attack Damage +40%
Defender's
Chance to Automatically Block Attacks +40%
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
+20% Melee Damage while Well Tuned
Modifications
Barbed
Armor Penetration +10%
Targets bleed. Better damage.
Super Slasher
auto-axe
Bloodied
Heavy Hitter's
Durability
Pounder's
lvl 50
1148
192
14346.045/15s
5897.818/4s
AP Cost
9 (3%) 38.7 shots before AP is depleted
13.2
1437.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Heavy Hitter's
Power Attack Damage +40%
Durability
Weapons break 50% slower
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Bleed Damage
Modifications
No Muzzle
Poisoned
Adds Electrical damage.
Unstoppable Monster
deathclaw-gauntlet
Bloodied
Heavy Hitter's
Barbarian
Pounder's
lvl 50
9098
AP Cost
35 (10%) 9.9 shots before AP is depleted
13
977.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Heavy Hitter's
Power Attack Damage +40%
Barbarian
+ STR per kill while on a Kill Streak (Max 10).
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Reduce Damage Taken by 5% and an Additional 1% per Killstreak (Max 10)
Modifications
Extra Claw
Superior damage
Drill Fist
gauntlet
Bloodied
Heavy Hitter's
Barbarian
Combo-Breaker's
lvl 50
3476
9276.351/8s
5822.39/4s
AP Cost
32 (9%) 10.9 shots before AP is depleted
6.6
1482
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Heavy Hitter's
Power Attack Damage +40%
Barbarian
+ STR per kill while on a Kill Streak (Max 10).
Combo-Breaker's
When Dealing Damage, 50% Chance to Not Use Action Points (10% Chance for Power Tools)
Fire Damage
Modifications
Blade Bits
Damage: -25%
Weight: +10%
Ultracite Terror Sword
Bloodied
Pounder's
lvl 50
9216
923
16737.052/10s
46823.898/25s
AP Cost
51 (15%) 6.8 shots before AP is depleted
5.5
922.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Poison Damage
Modifications
Bloodied Flaming War Glaive
Bloodied
Pounder's
lvl 50
8284
829.521
11158.035/10s
13150.538/5s
AP Cost
45 (13%) 7.7 shots before AP is depleted
9.9
246
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Flaming Blade
Damage: -40%
Weight: +10%
Fire Damage: +36%
Bloodied Burning Barbed Sheepsquatch Staff
Bloodied
Pounder's
lvl 50
8832
922.887
20084.463/7s
24348.428/13s
AP Cost
49 (14%) 7.1 shots before AP is depleted
14.4
248
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Burning Barbed Sheepsquatch Staff
Damage: -55%
Weight: +20%
Fire Damage: +36%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Deep Pocketed Thorn Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Miasma's
Poison Damage per Second to Nearby Targets +10
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +20
lvl 50
62
56
12
45
20
20
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Brotherhood Knight Suit
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Shielded Lining
Improved Strength and Endurance.
lvl 50
68
95
144
19
19
19
S
 
+4
E
 
+3
I
 
+3
Unyielding Deep Pocketed Thorn Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Miasma's
Poison Damage per Second to Nearby Targets +10
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
31
31
6
24
10
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Thorn Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Miasma's
Poison Damage per Second to Nearby Targets +10
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
31
31
6
24
10
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Thorn Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Miasma's
Poison Damage per Second to Nearby Targets +10
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
31
31
6
24
10
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Thorn Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Miasma's
Poison Damage per Second to Nearby Targets +10
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 50
31
31
6
24
10
10
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Carry Weight
 
+10
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
254
 
275
 
180
 
160
 
79
 
79
S
 
+19
E
 
+13
I
 
+18
L
 
+15
A
 
+15
P
 
+15
C
 
+15
Carry Weight
 
+180
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (122.16659999999996 / 611)
Rads: 800
Caps: 24000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Sneaking
Not Sprinting
Power Attacking
Hip Fire
Kill Streak
0 / 10
Onslaught
19 / 19
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
47
28
32
28
31
30
30
S.
P.
E.
C.
I.
A.
L.
Carry Weight
590
AP
348
HP
611
XP
+93%
Resistances
553
549
180
216
135
135
0
Evasion Chance
0.34
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