Skip to content
Level 300+
s12
p4
e9
c6
i15
a8
l2

Burn
Fallout 76
build
Published · Updated ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
12
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Bullet Storm

Gain 6% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
P
4
+5
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
9
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
C
6
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
Friendly Fire

Teammates hit by your flame weapons regen even more health (no grenades).

lvl
48
I
15
+5
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Gunsmith

Guns break 50% slower.

lvl
11
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
1
Good With Salt

Food in your inventory will spoil 45% slower.

lvl
9
A
8
+5
1
Guerrilla

You do +10% ranged damage to close enemies.

lvl
5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
L
2
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Grounded

Energy Resistance +100. Energy Damage -50%.

add effects
14 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Holy Fire
flamer
Furious
Rapid
Intelligence
Pyromaniac's
lvl 50
29.4
130.5/3s
Fire Rate
114
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
46
93
100%70%
AP Cost
14 (5%) 20 shots before AP is depleted
27.45
1804.5
-12
-10%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Intelligence
Intelligence +3
Pyromaniac's
+50% Damage to Burning Targets
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Swap
Minty Breather
cryolator
Furious
Vital
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
42
Fire Rate
77
shots per
10 sec
Automatic
Ammo
120Cryo
Range
0
31
62
100%50%
AP Cost
6 (2%) 46.7 shots before AP is depleted
15.5
1689.25
-7
-7%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Attacks Restore Teammates Health
Modifications
Circuit Chiller Barrel
Cryo Damage: +40%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
Huge Magazine
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Cold Surge Muzzle
Speed: -15%
Cryo Damage: +20%
Glow Sights
Weight: +5%
AP Cost: -20%
Short Enclave Plasma Pistol
lvl 45
24
24
Fire Rate
33
shots per
10 sec
Semi-Auto
Ammo
18Plasma
Range
0
80
161
100%50%
AP Cost
18 (6%) 15.6 shots before AP is depleted
3
115
Legendary effects
Modifications
Standard Capacitor
Short Barrel
Standard Grip
Standard Sights
Red Terror
light-machine-gun
Furious
Vital
V.A.T.S. Optimized
Pyromaniac's
lvl 50
35
28.2
51/3s
Fire Rate
122
shots per
10 sec
Automatic
Ammo
100.308
Range
0
123
246
100%50%
AP Cost
7 (3%) 40 shots before AP is depleted
9.6
1702.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Standard .308 Receiver
Changes ammo type to .308 Caliber.
Standard Barrel
Standard Stock
Standard Magazine
No Muzzle
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased T-65 Helmet
Internal Database
Intelligence +2
lvl 50
438
313
399
26
22
16
I
 
+2
Overeater's Assembled T-65 Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Core Assembly
Action Point Regen +6
lvl 50
732
504
667
42
37
26
I
 
+2
AP Regen
 
+6
HP
 
+60
Overeater's Tesla Bracers T-65 Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
438
313
399
26
22
16
I
 
+2
HP
 
+60
Overeater's Tesla Bracers T-65 Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
438
313
399
26
22
16
I
 
+2
HP
 
+60
Overeater's Calibrated T-65 Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
I
 
+2
Carry Weight
 
+50
HP
 
+60
Overeater's Calibrated T-65 Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
I
 
+2
Carry Weight
 
+50
HP
 
+60
Armor stats
Set:
T-65
full (6 / 6)
 
2922
 
2069
 
2662
 
172
 
147
 
106
I
 
+12
S
 
+10
HP
 
+300
AP Regen
 
+6
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (449.643 / 450)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
10
13
14
6
25
16
7
S.
P.
E.
C.
I.
A.
L.
Carry Weight
220
AP
280
HP
450
XP
+75%
Resistances
50
150
0
0
0
0
37
Evasion Chance
0
Incoming Damage
x1.25
Share