Mad Jack
PVP | DoT | Glass Cannon
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Rage armor Chestplate
Burning Love Furious fire (neu 20% mehr Feuerschaden) reload speed pyromanic
Ballistic weapon ammo weighs 90% less.
You are 50% harder to stagger.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
+75% ranged damage when attacking the torso.
Your ranged weapons ignore 40% armor.
Deal +10% damage for each impairment your target has.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Gain Limb Damage Reduction based on your END.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Players you revive have +25% damage for 2 min.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Increase fire damage based on your INT.
While your Health is low, gain increased damage and AP regen.
Stimpaks and RadAway heal 60% faster.
The benefits of bobbleheads and magazines last twice as long.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Falling below 20% health will automatically use a Stimpak, once every 20s.
You do +10% ranged damage to close enemies.
Stealth Boys last four times as long!
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain Resistances based on your LCK and amount of junk held.
The negative effects of your mutations are reduced by 75%.
The Mysterious Savior will regularly appear to revive you when downed.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
V.A.T.S. criticals now do +75% damage.
The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+200 Fire Damage Resist when wearing a matching set of armor.
+200 Poison Damage Resist when wearing a matching set of armor.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+200 Fire Damage Resist when wearing a matching set of armor.
+200 Poison Damage Resist when wearing a matching set of armor.
Effects (9)
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Energy Resistance +100. Energy Damage -50%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
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Power Armor Sets
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