Ghoul Auto-Axe
Build focused on Face Tanking anything on the game, the Excavator Power Armor is just for carrying stuff if overcumbered after doing events/bosses... The foods its optional but can help on min/max dps with Auto-Axe, just choose one.
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More: Endgame builds, Melee builds, Mule builds, Tank builds, Support builds
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your melee weapon attacks have +75% limb damage.
Your Melee and Fists weapons ignore 75% of your target's armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your melee weapons do +30% damage to crippled targets.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
You deal 20% more damage per crippled limb your target has.
Gain Energy Resistance based on your PER.
Deal +10% damage for each impairment your target has.
Deal +60% damage to Glowing Enemies.
Your attacks ignore 75% armor of any insect.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Irradiated food and drink grant 300% more rads.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Power Tools break 40% slower.
Melee weapons break 80% slower.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Your Action Points regenerate faster when not over encumbered.
Take no damage from falling.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
Weak point damage is increased by 15%.
The negative effects of your mutations are reduced by 75%.
You find more bottle caps based on your LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (18)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (6)
Experience: +13% (1h)
Damage: +213% (1h)
Damage: +213% (1h)
Damage: +213% (1h)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
+20% MELEE WEAPON DMG (1h)
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