Turtle's Raider Build
AngryTurtle's solo raid build for the first boss. Using the Quad Assaultron head charged to 20 and aimed for the Boss' shield, use VATs to crit. After one-tapping the shield you'll then swap to the Plasma Flamer and aim at the Boss' side. A little after reloading once you'll have killed the boss yourself.
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More: Boss Killer builds, Close Range builds, Glass Cannon builds, Stealth builds
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+75% ranged damage to crippled targets.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Deal +25% weak spot damage while aiming a scoped weapon.
+75% ranged damage when attacking the torso.
Deal +10% damage for each impairment your target has.
You will never mutate from rads and RadAway will never cure mutations.
Take 15% less damage from explosions.
Food and drink weights are reduced by 90%.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Guns break 50% slower.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Obtain more components when you scrap weapons and armor.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Your ranged attacks do an additional 50% sneak attack damage.
Your ranged weapons do +6% weak spot damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your small guns gain a 15% stagger chance and +75% limb damage.
You are 50% harder to detect while sneaking.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Gain a 18% chance to instantly reload when your clip is empty.
Legendary perks
Ranged sneak damage increases damage to target by 30% for 10 seconds.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 30% for 10 seconds.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Effects (10)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (11)
Crit Damage: +1 (30m)
Max AP: +12 (25s), Intelligence: +6 (90m)
Luck: +2 (30m)
Max AP: +12 (25s), Charisma: +3 (90m)
Highlights Living Targets (5m), Intelligence: +5 (5m)
Perception: +4 (1h)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
Experience: +20% (1h), Max AP: +8 (25s)
+12 AP regeneration for 25 seconds.
Hunger & thirst -25% for 14m
Max AP: +4 (15s)
No hunger & thirst for 60m
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
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