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Level 300+
s15
p1
e15
c13
i1
a4
l7

Im the fooking jugernaut
Fallout 76
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
15
+5
1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

1
Sturdy Frame
lvl
13

You are 25% harder to stagger.

3
Portable Power
lvl
24

+30% movement speed while wearing Power Armor.

1
Iron Fist
lvl
2

Your Fists deal more damage based on your DR.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

P
1
+3
2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Rad-Reaver
lvl
100

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

E
15
+3
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

1
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 10% bonus damage to targets.

C
13
2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Feral Presence
lvl
80

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

2
Suppressor
lvl
40

Reduce your target's damage output by 20% for 2 seconds after you attack.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

I
1
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
4
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Jaguar Speed
lvl
60

You now sprint 20% faster when your Glow is high.

L
7
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Last Laugh
lvl
27

You drop a live grenade from your inventory when you die.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1350
(~375 level-ups)
Legendary Perception
lvl
50

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+3 END and +3 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Sizzling Style
lvl
50

+150 Fire Damage Resist when wearing a matching set of armor.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (384.286 / 384)
Glow: 1000
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
20
4
13
13
1
9
7
S.
P.
E.
C.
I.
A.
L.
Carry Weight
250
AP
130
HP
384
XP
+3%
Resistances
73
0
0
0
0
0
0
Evasion Chance
0
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