Im the fooking jugernaut
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Your bleed effects have 35% more damage and 25% less duration.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
You are 25% harder to stagger.
+30% movement speed while wearing Power Armor.
Your Fists deal more damage based on your DR.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
When your Glow is high, makes you immune to staggering attacks.
Deal +10% damage for each impairment your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
Take 45% less damage from explosions.
Irradiated food and drink grant 300% more rads.
Expend a small amount of Glow per hit to deal 10% bonus damage to targets.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Reduce your target's damage output by 20% for 2 seconds after you attack.
The positive effects of pre-war alcohol are tripled.
Stimpaks restore more HP based on your INT.
Action Points regenerate 45% faster.
The power of Glow makes your AP regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
You now sprint 20% faster when your Glow is high.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
You drop a live grenade from your inventory when you die.
Weak point damage is increased by 15%.
Legendary perks
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+150 Fire Damage Resist when wearing a matching set of armor.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+150 Fire Damage Resist when wearing a matching set of armor.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.