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Level 300+
s15
p1
e15
c13
i1
a4
l7

Im the fooking jugernaut
Fallout 76
build
Published ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
15
+5
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
1
Sturdy Frame

You are 25% harder to stagger.

lvl
13
3
Portable Power

+30% movement speed while wearing Power Armor.

lvl
24
1
Iron Fist

Your Fists deal more damage based on your DR.

lvl
2
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Martial Artist

Your melee weapons weigh 60% less, and you can swing them 30% faster.

lvl
16
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
P
1
+3
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
2
Rad-Reaver

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

lvl
100
E
15
+3
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
1
Radiation Power

Expend a small amount of Glow per hit to deal 10% bonus damage to targets.

lvl
50
C
13
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
2
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
2
Suppressor

Reduce your target's damage output by 20% for 2 seconds after you attack.

lvl
40
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
I
1
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
A
4
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Jaguar Speed

You now sprint 20% faster when your Glow is high.

lvl
60
L
7
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Last Laugh

You drop a live grenade from your inventory when you die.

lvl
27
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1350
(~375 level-ups)
Legendary Perception

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+3 END and +3 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Sizzling Style

+150 Fire Damage Resist when wearing a matching set of armor.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (384.286 / 384)
Glow: 1000
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
20
4
13
13
1
9
7
S.
P.
E.
C.
I.
A.
L.
Carry Weight
250
AP
130
HP
384
XP
+3%
Resistances
73
0
0
0
0
0
0
Evasion Chance
0
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