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Level 300+
s15
p7
e10
c10
i10
a2
l2

Melee Frontliner Patch 74
Fallout 76
Bloodied, Power Armor, Flexible
build
Published ·

The idea is to be a tanky wolverine that can afford all the jank that comes with playing melee in FO76 until bethesda reworks it.

This may not be meta but it is the most fun i've had playing melee as i laugh off damage from Big foot and other known heavy one-shotters. A lot of damage with Nerd Rage and unlike Feral Ghoul no toxic goo spam.

Feel free to swap out non-powertool perks for powertool perks if ur running power tools.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Endgame builds, Leveling builds, Melee builds, Survival builds, Tank builds

lvl
300+
S
15
+5
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Heavy Hitter

Melee weapons deal +25% power attack damage. (No Power Tools)

lvl
35
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
3
Martial Artist

Your melee weapons weigh 60% less, and you can swing them 30% faster.

lvl
16
P
7
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
10
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
1
Rejuvenated

You gain increased benefits from being Well Fed or Hydrated.

lvl
12
2
Solar Powered

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

lvl
22
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
C
10
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
I
10
+5
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
A
2
+5
3
Born Survivor

Falling below 40% health will automatically use a Stimpak, once every 20s.

lvl
3
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Action Boy

Action Points regenerate 15% faster.

lvl
2
L
2
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (16)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
16 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Ultracite Terror Sword
Bloodied
Rapid
Defender's
Icemen's
lvl 50
4313
509
916
8711.01/10s
24370.086/25s
AP Cost
51 (30%) 3.3 shots before AP is depleted
5.5
1672.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +40%
Defender's
Chance to Automatically Block Attacks +40%
Icemen's
Cryo Damage: +20%
Poison Damage
Modifications
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Hellcat Helmet
Damage from Ballistic Weapons -0.02
Internal Database
Intelligence +2
lvl 50
362
217
229
14
33
9
I
 
+2
Bolstering Protocoled Hellcat Torso
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Damage from Ballistic Weapons -0.02
Emergency Protocols
-50% Damage Taken and +25% Move Speed when Health is below 20%
lvl 50
607
362
380
22
57
16
S
 
+2
Bolstering Optimized Hellcat Left Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
S
 
+2
Bolstering Optimized Hellcat Right Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
S
 
+2
Bolstering Vented Hellcat Left Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
S
 
+2
Bolstering Vented Hellcat Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
S
 
+2
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
I
 
+2
S
 
+20
Incoming Damage
 
x0.301
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 20% (105.09999999999998 / 526)
Rads: 800
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Roleplay Team
Charisma +1 per teammate
Day
Addictions
0
Mutations
16
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
50
13
22
16
24
12
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
420
AP
168
HP
526
XP
+92%
Resistances
2467
1497
1525
136
266
105
54
Evasion Chance
0
Incoming Damage
x0.301
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