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Level 300+
s10
p9
e7
c3
i10
a10
l7

Heavy Gunner
Fallout 76
Heavy
build
Published ·

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More: Endgame builds

lvl
300+
S
10
+5
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
1
Ordnance Express

Explosives weigh 45% less.

lvl
31
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
9
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
7
2
Bullet Shield

Gain 10% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
1
Hardy

Take 15% less damage from explosions.

lvl
27
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
3
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
10
+5
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
A
10
+5
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Guerrilla

You do +10% ranged damage to close enemies.

lvl
5
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Action Boy

Action Points regenerate 15% faster.

lvl
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
7
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
2
Critical Savvy

Critical Hits now only consume 70% of your critical meter.

lvl
44
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (302.5 / 303)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
14
18
7
3
20
15
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
240
AP
198
HP
303
XP
+60%
Resistances
50
50
0
0
0
0
0
Evasion Chance
0
Incoming Damage
x1.25
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