Flaming Heart
High health, maximum resistance, and complete pyrotechnic control. Perfect for players who want to stand in the front line, deal constant flame damage, and never die.
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Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Block 25% more damage from your opponents' melee attacks.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your weapons weigh 75% less.
Your weapons have 2% increased damage per AP cost.
Your explosives detonate with twice the radius.
Focus fire to gain +3% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
+75% ranged damage when attacking the torso.
Take 45% less damage from explosions.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Teammates hit by your flame weapons regen even more health (no grenades).
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Big guns gain 30% accuracy. Double in Power Armor.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Your Power Armor breaks 60% slower and is cheaper to repair.
Fusion Core duration is now doubled.
Increase fire damage based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
Heavy guns gain a 12% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
20% chance energy damage will recharge your power armor's fusion core and restore health.
+200 Poison Damage Resist when wearing a matching set of armor.
+300 Rad Resist, restore 6 Rads per second.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+200 Poison Damage Resist when wearing a matching set of armor.
+300 Rad Resist, restore 6 Rads per second.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (6)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
+5% DMG per kill while on a Kill Streak. Max HP -50.
Poison aura scaling with your diseases.
Consumables (2)
Max Health: +100 (30m)
Intelligence: +10 (1h)
Weapons
10 sec
10 sec
10 sec
Ignites targets and the ground
Armor Sets
Power Armor Sets
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