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Level 300+
s10
p13
e6
c5
i10
a5
l7

Flaming Heart
Fallout 76
Full Health Flame Build
build
Published

High health, maximum resistance, and complete pyrotechnic control. Perfect for players who want to stand in the front line, deal constant flame damage, and never die.

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More: AoE builds, Endgame builds, Meta builds, Tank builds, Support builds

lvl
300+
S
10
+5
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
13
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

E
6
3
Hardy
lvl
27

Take 45% less damage from explosions.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
5
3
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen even more health (no grenades).

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
10
+5
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

A
5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

L
7
+5
3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Electric Absorption
lvl
50

20% chance energy damage will recharge your power armor's fusion core and restore health.

Funky Duds
lvl
50

+200 Poison Damage Resist when wearing a matching set of armor.

What Rads?
lvl
50

+300 Rad Resist, restore 6 Rads per second.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (6)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Plague Walker

Poison aura scaling with your diseases.

add effects
6 mutations, 0 addictions

Consumables (2)

Fasnacht Sausage

Max Health: +100 (30m)

+3 HP/s
+50% 0.5
×1
Jellied Fish

Intelligence: +10 (1h)

+2 HP/s
+25% 1
×1
Total effect
I
 
+10
HP
 
+100
Total weight 1.5

Weapons

Holy Fire
flamer
Furious
Rapid
Intelligence
Pyromaniac's
lvl 50
343.745
1674.263/3s
Fire Rate
114
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
46
93
100%70%
AP Cost
14 (10%) 10 shots before AP is depleted
27.45
1804.5
-12
-10%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Intelligence
Intelligence +3
Pyromaniac's
+50% Damage to Burning Targets
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Swap
Cremator
Two Shot
Explosive
Intelligence
Pyromaniac's
lvl 50
2282.784
849.408/6s
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
180Fuel
Range
0
90
180
100%50%
Blast Radius
7.2m
AP Cost
22 (16%) 6.4 shots before AP is depleted
30
2410
-19
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Napalm Tank
Weight: +30%
Spread (hip-fire): +0.1
Damage: +40%
Copper Chloride (Blue)
Blue flames
Heavy Barrel
attack-delay-sec: +80%
Weight: +40%
Recoil: +15%
Reload Speed: -14%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -20%
AP Cost: +10%
Sighted Transition: +10%
Boiling Point
flamer
Furious
Rapid
Intelligence
Pyromaniac's
lvl 50
492.391
1616.53/9s
2155.373/12s
Fire Rate
114
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
39
77
100%70%
AP Cost
14 (10%) 10 shots before AP is depleted
31.95
1864.5
-20
-10%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Intelligence
Intelligence +3
Pyromaniac's
+50% Damage to Burning Targets
Poison Damage
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Vaporization Nozzle
Range: -25%
Weight: +30%
Fire Damage: +80%
Vampire's Burning Auto Axe
Vampire's
Rapid
Durability
Pyromaniac's
lvl 50
331
198.76
2432.758/3s
AP Cost
9 (6%) 15.6 shots before AP is depleted
13.2
1393.75
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +40%
Durability
Weapons break 50% slower
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Burning
Damage: -40%
Weight: +10%
Fire Damage: +36%
Furious Heated Shishkebab
Furious
Rapid
Durability
Pyromaniac's
lvl 45
1380
1833.195
10382.354/5s
5003.544/10s
AP Cost
38 (27%) 3.7 shots before AP is depleted
3
1344
-2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +40%
Durability
Weapons break 50% slower
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Extra Flame Jets
Damage: -20%
Super Slasher
auto-axe
Vampire's
Rapid
Durability
Severing
lvl 50
331
198.76
2432.758/3s
2553.533/4s
AP Cost
9 (6%) 15.6 shots before AP is depleted
13.2
1393.75
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +40%
Durability
Weapons break 50% slower
Severing
+50% Damage to Bleeding Targets
Bleed Damage
Modifications
Burning
Damage: -40%
Weight: +10%
Fire Damage: +36%
Weapon
Throwables
Molotov Cocktail

Ignites targets and the ground

234.472
1473.192/9s
AP Cost50
Blast Radius14.2m
Throwable

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Strangler Heart Helmet
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Internal Database
Intelligence +2
lvl 50
242
242
460
62
19
29
I
 
+2
Overeater's Strangler Heart Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Miasma's
Poison Damage per Second to Nearby Targets +10
20 Poison Damage per Second to Nearby Targets
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
No Misc Mod
lvl 50
418
418
767
102
33
47
HP
 
+40
AP Regen
 
+5
Overeater's Strangler Heart Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Miasma's
Poison Damage per Second to Nearby Targets +10
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
No Misc Mod
lvl 50
242
242
460
62
19
29
HP
 
+40
AP Regen
 
+5
Overeater's Strangler Heart Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Miasma's
Poison Damage per Second to Nearby Targets +10
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
No Misc Mod
lvl 50
242
242
460
62
19
29
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Strangler Heart Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Miasma's
Poison Damage per Second to Nearby Targets +10
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Strangler Heart Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Miasma's
Poison Damage per Second to Nearby Targets +10
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
Carry Weight
 
+50
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
Strangler Heart
full (6 / 6)
 
1628
 
1628
 
3067
 
412
 
128
 
192
I
 
+2
S
 
+10
HP
 
+200
AP Regen
 
+25
Carry Weight
 
+100
Incoming Damage
 
x0.77
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (617.5 / 618)
Rads: 6
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
9 / 9
Bullet Storm
20 / 20
Character stats
29
16
10
8
33
8
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
420
AP
140
HP
618
AP Regen
+25
XP
+111%
Resistances
1628
1628
3367
612
128
192
0
Evasion Chance
0
Incoming Damage
x0.77
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