Skip to content
Level 300+
s9
p7
e6
c6
i3
a13
l12

SOTE Ghoul
Fallout 76
build
Published · Updated

Rough SOTE Ghoul build to min-max VATS crits and weak point abuse.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
9
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
P
7
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
6
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Good Doggy

Eating dog food is now three times as beneficial.

lvl
8
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
6
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
I
3
+5
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Gunsmith

Guns break 35% slower.

lvl
11
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
13
+5
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
L
12
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

add effects
14 mutations, 0 addictions

Consumables (3)

Berry Mentats

Intelligence: +2.25 (5m)

-3% 0.25
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.5
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Total effect
E
 
+7.5
I
 
+2.25
AP
 
+12
Total weight 0.85

Weapons

Salt of the Earth
double-barrel-shotgun
Quad
Explosive
Swift
Pin-Pointer's
lvl 45
1136
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
40
81
100%50%
AP Cost
46 (13%) 7.6 shots before AP is depleted
9.9
1200
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Fires Both Barrels at Once
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
L
 
+2
AP
 
-1
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Protective Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
E
 
+2
I
 
+5
L
 
+3
Lucid Deep Pocketed Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+2
Carry Weight
 
+10
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
402
 
378
 
111
 
95
 
185
 
81
L
 
+13
E
 
+2
I
 
+5
AP
 
-1
Carry Weight
 
+100
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (583.5 / 584)
Glow: 998
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
0 / 15
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
20
23
29
12
32
29
36
S.
P.
E.
C.
I.
A.
L.
Carry Weight
375
AP
349
HP
584
XP
+96%
Resistances
464
440
111
95
185
81
0
Evasion Chance
0
Incoming Damage
x0.734
Share