Death
When he had opened the fourth seal, I heard the voice of the fourth beast say, Come and see. And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
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More: AoE builds, Close Range builds, Endgame builds, Melee builds, Tank builds
Your Melee and Fists weapons ignore 75% of your target's armor.
Melee weapons deal +50% limb damage. (No Power Tools)
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your melee weapon attacks have +75% limb damage.
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
Block 15% more damage from your opponents' melee attacks.
Deal +10% damage for each impairment your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Deal +60% damage to Glowing Enemies.
Gain Limb Damage Reduction based on your END.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Resistances and AP Regen based on your CHA while not on a team.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Each attack makes your target take increased damage.
Melee weapons break 80% slower.
Your Power Armor breaks 60% slower and is cheaper to repair.
Your crafted Power Armor now has improved durability and costs fewer materials.
Fusion Core duration is now doubled.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Gain a chance to Deflect ranged attacks based on LCK.
You find more bottle caps based on your LCK.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
20% chance energy damage will recharge your power armor's fusion core and restore health.
+200 Poison Damage Resist when wearing a matching set of armor.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+200 Fire Damage Resist when wearing a matching set of armor.
Enemies killed with a melee weapon have a 20% chance to explode.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+200 Poison Damage Resist when wearing a matching set of armor.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+200 Fire Damage Resist when wearing a matching set of armor.
Enemies killed with a melee weapon have a 20% chance to explode.
Effects (2)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
Armor Sets
Build several sets and switch between them to compare stats.
Power Armor Sets
Basically the type of armor is subjective. But I used the four horsemen of the apocalypse paint.