Western Jenobi
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More: Endgame builds, Roleplay builds, Tank builds
Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
You are 50% harder to stagger.
Block 25% more damage from your opponents' melee attacks.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
You do +20% ranged damage to far enemies.
Your small guns have 45% better accuracy and spread.
Gain Energy Resistance based on your PER.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Take 45% less damage from explosions.
Increased Elemental Resistances based on END while not diseased.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Increased Damage and Energy Resistance based on END while not diseased.
Gain Radiation Resistance based on your END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Guns break 50% slower.
Your explosives do +60% damage.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your Action Points regenerate faster when not over encumbered.
Your ranged weapons do +12% weak spot damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your small guns gain a 15% stagger chance and +75% limb damage.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Gain a 18% chance to instantly reload when your clip is empty.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (13)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Chance to shock melee attackers. Small amount of damage done to player.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (5)
Max AP: +50 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Endurance: +7.5 (1h)
Radiation resistance: +125 (1h)
+15% Damage (3m), Dmg Resist Increase (3m)
Stats
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Weapons
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Armor Sets
Power Armor Sets
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