Ghoul Bleeder
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More: Close Range builds, Endgame builds, Long Range builds, Tank builds
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
When your Glow is high, makes you immune to staggering attacks.
+30% damage against bleeding targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage when attacking the torso.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
Your explosives detonate with twice the radius.
Deal +10% damage for each impairment your target has.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Take 45% less damage from explosions.
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
When on a team, you become feral 50% slower.
Your stimpaks now also heal nearby teammates for 75% of normal strength.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Guns break 50% slower.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Your explosives do +60% damage.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Chance to Evade attacks based on AGI. (No Power Armor)
Action Points regenerate 15% faster.
Your Action Points regenerate faster when not over encumbered.
Your small guns gain a 5% stagger chance and +25% limb damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
36% chance to instantly reload your entire magazine when empty.
Weak point damage is increased by 15%.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (7)
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.