Firearm Master Ghoul
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More: Endgame builds
+50% ranged damage to crippled targets.
Ballistic weapon ammo weighs 90% less.
Weapons that fire 3 or more projectiles gain 30% range.
When your Glow is high, makes you immune to staggering attacks.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Your weapons have 2% increased damage per AP cost.
You do +20% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
Gain more VATS accuracy based on your PER.
Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 100% more rads.
Expend a small amount of Glow per hit to deal 10% bonus damage to targets.
Gain Limb Damage Reduction based on your END.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
You take 6% less damage from Ballistic attacks. (No Power Armor)
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Guns break 50% slower.
Increase cryo damage based on your INT.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +9% weak spot damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Your small guns gain a 5% stagger chance and +25% limb damage.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
Falling below 20% health will automatically use a Stimpak, once every 20s.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Weak point damage is increased by 15%.
12% chance to instantly reload your entire magazine when empty.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (12)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Chance to shock melee attackers. Small amount of damage done to player.
INT +6, STR -3, END -3
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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