Skip to content
Level 300+
s5
p10
e15
c3
i3
a10
l10

Firearm Master Ghoul
Fallout 76
build
Published · Updated ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Endgame builds

lvl
300+
S
5
+5
2
Easy Target

+50% ranged damage to crippled targets.

lvl
5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
2
Arms of Steel

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

lvl
70
P
10
+5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Eye of the Hunter

Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.

lvl
85
E
15
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Glowing Gut

Irradiated food and drink grant 200% more rads.

lvl
80
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Cannibal

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

lvl
15
2
Thick Skin

You take 6% less damage from Ballistic attacks. (No Power Armor)

lvl
60
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
3
+5
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
A
10
+5
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Gunslinger

Your ranged weapons do +9% weak spot damage.

lvl
2
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
1
Enforcer

Your small guns gain a 5% stagger chance and +25% limb damage.

lvl
30
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Goat Legs

Take no damage from falling.

lvl
32
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Egg Head

INT +6, STR -3, END -3

Plague Walker

Poison aura scaling with your diseases.

add effects
13 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Prime Dom Pedro Pistol
Quad
V.A.T.S. Enhanced
Swift
Conductor's
lvl 50
360
Fire Rate
45
shots per
10 sec
Bolt Action
Ammo
16Ultracite .308
Range
0
65
129
100%50%
AP Cost
29 (11%) 9.3 shots before AP is depleted
9.625
308.75
-8
-40%
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Swift
Reload Speed: +15%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
.308 Prime Receiver
Changes ammo type to Ultracite .308 Caliber
Short Barrel
Aligned Grip
Weight: +15%
AP Cost: -10%
Standard Magazine
Explosive-Penetrating
Projectiles explode on impact
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Quad Black Powder Rifle
Quad
V.A.T.S. Enhanced
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
857
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
4.50 Ball
Range
0
121
242
100%50%
AP Cost
18 (7%) 15 shots before AP is depleted
6
1210
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
No Muzzle
Quad Prime Cold Shoulder
double-barrel-shotgun
Quad
lvl 45
252
159
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
57
115
100%50%
AP Cost
30 (11%) 9 shots before AP is depleted
10.68
313
Legendary effects
Quad
Ammo Capacity: +300%
Damage to Cryptids +50%
Cryo Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Standard Full Stock
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Elder's Mark
submachine-gun
Furious
Pin-Pointer's
lvl 45
86
Fire Rate
67
shots per
10 sec
Automatic
Ammo
100Ultracite .45
Range
0
92
183
100%50%
AP Cost
14 (5%) 19.3 shots before AP is depleted
17.325
815
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Pin-Pointer's
Damage to Weak Point +20%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Dense Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
195
42
22
16
37
22
E
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Protective Enclave Secret Operative Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Protective Lining
Improved Strength and Perception
lvl 5
53
25
11
11
11
11
S
 
+4
E
 
+3
A
 
+3
Lucid Strengthened Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
624
 
155
 
77
 
63
 
124
 
77
E
 
+13
S
 
+4
A
 
+3
Carry Weight
 
+20
Incoming Damage
 
x0.734
Swap
Mutant's Ultra-Light Brotherhood Recon Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
195
42
22
16
37
22
E
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Protective Brotherhood Officer Suit
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Protective Lining
Improved Strength and Endurance.
lvl 5
53
25
11
11
11
11
S
 
+4
E
 
+3
I
 
+3
Mutant's Strengthened Brotherhood Recon Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Mutant's Strengthened Brotherhood Recon Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Mutant's Strengthened Brotherhood Recon Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Mutant's Strengthened Brotherhood Recon Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
624
 
155
 
77
 
63
 
124
 
77
S
 
+4
E
 
+13
I
 
+3
Carry Weight
 
+20
Incoming Damage
 
x0.781
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (588.333 / 588)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
13
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 22
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
9
23
35
6
15
26
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
240
AP
270
HP
588
XP
+45%
Resistances
686
217
77
63
124
77
0
Evasion Chance
0.082
Incoming Damage
x0.734
Share