Brotherhood recon
20% of the damage dealt to a limb is applied to all limbs on your target.
Your weapons weigh 75% less.
+10% damage to crippled targets per projectile your weapon fires.
Gain more carry weight based on your STR.
+50% ranged damage to crippled targets.
Ballistic weapon ammo weighs 45% less.
Weights of all Chems (including Stimpaks) are reduced by 45%.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
You do +20% ranged damage to far enemies.
Focus fire to gain +1% accuracy and damage per shot.
Armor provides 25% more protection. Double if wearing a matching set.
Food and drink weights are reduced by 90%.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
The greater your Rads, the greater your Strength (max +5 STR)!
Increased Elemental Resistances based on END while not diseased.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Gain Radiation Resistance based on your END.
You gain increased benefits from being Well Fed or Hydrated.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Gain Resistances and AP Regen based on your CHA while not on a team.
Energy weapon ammo weighs 90% less.
Increase cryo damage based on your INT.
Your explosives do +60% damage.
While your Health is low, gain increased damage and AP regen.
Increase fire damage based on your INT.
Increase energy damage based on your INT.
Food in your inventory will spoil 90% slower.
Your small guns gain a 10% stagger chance and +50% limb damage.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Small guns gain +10% hip fire accuracy and +25% limb damage.
Action Points regenerate 15% faster.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (11)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.