Choo-Choo
This build uses The Pain Train perk and sprinting in power armor to do damage. The Choo Choo's mods are added to the PA to inflict big bleed and trigger Wound Salter and Bloody mess. Exploding Palm and Hack and Slash provide further AOE. Bosses or other high health enemies are dealt with by locking on in VATS and continuing to sprint, causing the player to run a tight circle around them causing repeated BIG hits. Bring canned coffee for longer sprints.
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More: Melee builds, Tank builds
Your Fists deal more damage based on your DR.
Explosives weigh 90% less.
Devastate and stagger enemies by sprinting into them with Power Armor.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Melee and Fists weapons ignore 75% of your target's armor.
+30% damage against bleeding targets.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your explosives detonate with twice the radius.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
+75% ranged damage when attacking the torso.
Your weapons have 2% increased damage per AP cost.
Take 30% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Teammates hit by your flame weapons regen health briefly (no grenades).
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Fusion Core duration is now doubled.
Increase energy damage based on your INT.
Obtain more components when you scrap weapons and armor.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Your Action Points regenerate faster when not over encumbered.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
20% chance for Fists Weapons to trigger an explosion on attack hits.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
20% chance for Fists Weapons to trigger an explosion on attack hits.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Effects (10)
INT +6, STR -3, END -3
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
+5% DMG per kill while on a Kill Streak. Max HP -50.
Health Regeneration +300%. Chem Effects -55%.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.