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Level 300+
s2
p15
e5
c6
i8
a10
l10

Bow Ghoul
Fallout 76
Bow Ghoul
build
Published ·

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lvl
300+
S
2
+5
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
P
15
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
1
Eye of the Hunter

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

lvl
85
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Master Archer

Arrows and thrown melee weapons pierce targets.

lvl
35
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
1
Down Ranger

You do +10% ranged damage to far enemies.

lvl
2
E
5
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
6
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
I
8
+5
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Mad Scientist

Energy Weapons expend a small amount of Glow per attack for +20% Damage.

lvl
60
3
Gunsmith

Guns break 50% slower.

lvl
11
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Follow Through

Ranged sneak damage increases damage to target by 40% for 10 seconds.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Plague Walker

Poison aura scaling with your diseases.

Marsupial

Carry weight +20, +jump height, INT -4

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
12 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Piercing Love Bow
compound-bow
Two Shot
Explosive
Glowing
Satiated
lvl 50
395
176
2143.2/38s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (5%) 21.5 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Glowing
Target Kills Increase Rads by a small amount.
Satiated
Kills Restore Hunger and Thirst
Poison Damage
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Iron Sights
Swap
Furious Plasma Compound Bow
Furious
Vital
Lucky Hit
Pin-Pointer's
lvl 50
176
176
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (5%) 21.5 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Lucky Hit
Critical Charge: +15
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Plasma Arrows
Damage: -40%
Weight: +10%
Energy Damage: +60%
Iron Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Chameleon Dense Covert Scout Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
45
49
12
24
13
13
A
 
+2
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Resistant Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Enclave Style
Perception +4, Intelligence +2, Agility +4
Resistant Lining
Improved Strength, Perception and Endurance.
lvl 1
6
10
10
15
31
31
P
 
+4
I
 
+2
A
 
+4
Nocturnal Strengthened Covert Scout Armor Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Strengthened
Limb Damage Resistance +20%
lvl 40
23
25
7
13
7
7
A
 
+2
Nocturnal Strengthened Covert Scout Armor Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Strengthened
Limb Damage Resistance +20%
lvl 40
23
25
7
13
7
7
A
 
+2
Nocturnal Muffled Covert Scout Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Muffled
Stealth While Moving +0.15
lvl 40
23
25
7
13
7
7
A
 
+2
Nocturnal Muffled Covert Scout Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Muffled
Stealth While Moving +0.15
lvl 40
23
25
7
13
7
7
A
 
+2
Armor stats
Set:
Covert Scout Armor
full (5 / 5)
 
143
 
159
 
50
 
91
 
72
 
72
A
 
+14
P
 
+4
I
 
+2
Carry Weight
 
+10
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (457.5 / 458)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 27
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
10
27
15
9
29
37
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
264
AP
430
HP
458
XP
+87%
Resistances
143
159
50
91
72
72
0
Evasion Chance
0
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