Archer
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11 SPECIAL points
+10% damage to crippled targets per projectile your weapon fires.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Your weapons weigh 50% less.
Ballistic weapon ammo weighs 45% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Gain more VATS accuracy based on your PER.
You do +20% ranged damage to far enemies.
Focus fire to gain +2% accuracy and damage per shot.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Arrows and throwing weapons bounce towards an additional target dealing 70% damage.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Damage and Energy Resistance based on END while not diseased.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
You no longer take Rad damage from swimming and can breathe underwater.
The greater your Rads, the greater your Strength (max +5 STR)!
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
You gain increased benefits from being Well Fed or Hydrated.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Each attack makes your target take increased damage.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Stimpaks restore more HP based on your INT.
Your armor breaks 40% slower and is cheaper to repair.
Your ranged weapons do +9% weak spot damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Bows, throwing, and melee weapons do +100% sneak attack damage.
+1% reload speed per Onslaught stack, +3 max stacks.
Your silenced weapons do an additional 50% sneak attack damage.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (7)
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Energy Resistance +100. Energy Damage -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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