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Level 300+
s10
p10
e6
c10
i6
a7
l7

Work in progress
Fallout 76
build
Published · Updated

lvl
300+
S
10
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

2
Love the Spread
lvl
20

Weapons that fire 3 or more projectiles gain 30% range.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
6
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Chem Resistant
lvl
43

You gain complete immunity to chem addiction.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

C
10
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

I
6
2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
7
+5
3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

L
7
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

+ effects
11 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 15% (65.51790000000001 / 437)
Rads: 850
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
0 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
30
40
13
33
34
37
29
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
420
AP
418
HP
437
AP Regen
+25
XP
+127%
Resistances
468
400
317
91
91
91
35
Evasion Chance
0.244
Incoming Damage
x1.25

Weapons

Elder's Mark
submachine-gun
Furious
Vital
V.A.T.S. Optimized
Conductor's
Pepper Shaker
Furious
Vital
V.A.T.S. Optimized
Conductor's
lvl 45
132
Fire Rate
86
shots per
10 sec
Automatic
Ammo
100.45
Range
0
1563
3128
100%50%
AP Cost
9 (2%) 46.4 shots before AP is depleted
21.652
58757.53
-62%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Armor Piercing Receiver
Armor Penetration +25%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%

Armor Sets

 
393
 
325
 
317
 
60
 
60
 
60
L
 
+15
A
 
+19
I
 
+17
S
 
+15
P
 
+19
C
 
+15
AP Regen
 
+25
Carry Weight
 
+100
Set:
Secret Service
full (5 / 5)
Backpack
No Mod
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Forest Operative Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Shielded Lining
Improved Strength and Perception
lvl 50
68
95
144
19
19
19
P
 
+4
I
 
+2
A
 
+4
Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Lead Lined
Weight: +20%
lvl 50
109
78
85
13
13
13
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Carry Weight
 
+10
Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Carry Weight
 
+10
Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Carry Weight
 
+10
Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Carry Weight
 
+10

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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