Work in progress
+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+10% damage to crippled targets per projectile your weapon fires.
Weapons spin up 60% faster.
Weapons that fire 3 or more projectiles gain 30% range.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
+75% ranged damage when attacking the torso.
Your weapons have 2% increased damage per AP cost.
Gain Limb Damage Reduction based on your END.
You gain complete immunity to chem addiction.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Elemental Resistances based on END while not diseased.
Increased Disease Resistance based on END.
Each attack makes your target take increased damage.
Gain more XP while on a team based on your CHA.
Run 20% faster when part of a team.
Regenerate HP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain 2 Charisma for each teammate, excluding yourself.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
Your ranged weapons do +12% weak spot damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (11)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.