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Level 300+
s9
p15
e2
c6
i5
a10
l9

Raging Ghoul
Fallout 76
Heavy-Gunner-Ghoul-Rage
build
by @Bone
Published

  • Take the Herbivore serum a 2nd time to use carnivore buffs for 1 hour
  • Take Relish after Black-eyed so the XP bonus is not overridden
  • Use Gauss-Minigun to Build up Rage Stacks Quite Easy
  • Use toxic goo as needed

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More: Boss Killer builds, Consumable builds, Endgame builds, Meta builds, Tank builds

lvl
300+
S
9
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

P
15
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Eye of the Hunter
lvl
85

Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
2
+5
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
6
3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
5
+5
1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

A
10
+5
3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Goat Legs
lvl
32

Take no damage from falling.

L
9
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables (12)

Smoked Mirelurk Fillets

Breathe Underwater. (90m)

0.1
×1
Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.05
×1
Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 0.15
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+6 HP/s
+50% 0.1
replaced
×1
Overdrive

+30% All Crit Damage (3m), +15% Damage (3m)

-3% -3% 0.025
×1
Black-Eyed Susan's Soothin'

Experience: +13% (1h), Damage: +25% (1h)

+2.5 HP/s
+15% 0.05
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Infused Soot Flower Tea

Max AP: +50 (1h)

+6.3 HP/s
+25% 0.05
×1
Steeped Melon Blossom Chai

Agility: +5 (1h)

+6.3 HP/s
+25% 0.05
×1
Tesla Science 9

+100% Heavy Gun Crit Damage (1h)

0.01
×1
Bobblehead: Big Guns

+20% Heavy Gun Damage (2h)

0.01
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.05
×1
Total effect
I
 
+7.5
A
 
+5
AP
 
+82
XP
 
+13%
AP Regen
 
+25
 
+20
Damage
 
+40%
Crit Damage
 
+1.55
Total weight 0.7
1 item fully replaced by later consumables

Weapons

Furious Tesla Capacitor Gauss Minigun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
348
92
Fire Rate
141
shots per
10 sec
Automatic
Ammo
4002mm EC
Range
0
95
189
100%50%
AP Cost
11 (2%) 62 shots before AP is depleted
23.4
1785
-10
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
Energy Damage: +50%
AP Cost: +15%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
No Muzzle
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Rage
Chameleon
Become Invisible While Sneaking and Not Moving
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gain Rage Stacks When Hit (Max 100). Deal and Take +1% Additional Damage Per Stack. Stacks Expire Over Time.
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 45
69
17
8
20
56
17
A
 
+2
AP
 
+20
Carry Weight
 
+10
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Treated Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Marine Style
Strength +4, Endurance +3, Agility +3
Treated Lining
Improved Strength and Endurance.
lvl 50
29
29
19
144
47
47
S
 
+4
E
 
+3
A
 
+3
Nocturnal Deep Pocketed Brotherhood Recon Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Carry Weight
 
+10
Nocturnal Deep Pocketed Brotherhood Recon Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Carry Weight
 
+10
Nocturnal Deep Pocketed Brotherhood Recon Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Carry Weight
 
+10
Nocturnal Deep Pocketed Brotherhood Recon Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Carry Weight
 
+10
Armor stats
Set:
Brotherhood Recon
partial (4 / 5)
add missing pieces
 
474
 
134
 
71
 
200
 
179
 
108
A
 
+13
S
 
+4
E
 
+3
AP
 
+100
Carry Weight
 
+170
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (484.5 / 485)
Glow: 998
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
1 / 10
Onslaught
20 / 20
Bullet Storm
20 / 20
Character stats
24
26
18
12
35
44
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
520
AP
682
HP
485
XP
+118%
AP Regen
+25
Resistances
474
134
71
200
179
108
20
Evasion Chance
0
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