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Level 300+
s9
p15
e2
c6
i5
a10
l9

Raging Ghoul
Fallout 76
Heavy-Gunner-Ghoul-Raid
build
by @Bone
Published · Updated

  • Use normal armor for stages 1/3/5
  • Only user Power armor for the 2nd/4th stage
  • Take the Herbivore serum a 2nd time to use carnivore buffs for 1 hour
  • Take Relish after Black-eyed so the XP bonus is not overridden
  • Use Gauss-Minigun to Build up Rage Stacks Quite Easy
  • Use toxic goo as needed

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More: Boss Killer builds, Consumable builds, Endgame builds, Meta builds, Tank builds

lvl
300+
S
9
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
P
15
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
2
Eye of the Hunter

Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.

lvl
85
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
2
+5
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
6
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
5
+5
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
A
10
+5
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Action Boy

Action Points regenerate 15% faster.

lvl
2
L
9
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 40% for 10 seconds.

lvl
50

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables (12)

Smoked Mirelurk Fillets

Breathe Underwater. (90m)

0.1
×1
Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.05
×1
Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 0.15
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+6 HP/s
+50% 0.1
replaced
×1
Overdrive

+30% All Crit Damage (3m), +15% Damage (3m)

-3% -3% 0.025
×1
Black-Eyed Susan's Soothin'

Experience: +13% (1h), Damage: +25% (1h)

+2.5 HP/s
+15% 0.05
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Infused Soot Flower Tea

Max AP: +50 (1h)

+6.3 HP/s
+25% 0.05
×1
Steeped Melon Blossom Chai

Agility: +5 (1h)

+6.3 HP/s
+25% 0.05
×1
Tesla Science 9

+100% Heavy Gun Crit Damage (1h)

0.01
×1
Bobblehead: Big Guns

+20% Heavy Gun Damage (2h)

0.01
×1
Canned Coffee

Max AP: +12 (25s)

+25% +8 0.05
×1
Total effect
I
 
+7.5
A
 
+5
AP
 
+82
XP
 
+13%
AP Regen
 
+25
 
+20
Damage
 
+40%
Crit Damage
 
+1.55
Total weight 0.7
1 item fully replaced by later consumables

Weapons

Furious Tesla Capacitor Gauss Minigun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
348
92
Fire Rate
141
shots per
10 sec
Automatic
Ammo
4002mm EC
Range
0
95
189
100%50%
AP Cost
11 (2%) 62 shots before AP is depleted
23.4
1785
-10
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
Energy Damage: +50%
AP Cost: +15%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
No Muzzle
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Rage
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gain Rage Stacks When Hit (Max 100). Deal and Take +1% Additional Damage Per Stack. Stacks Expire Over Time.
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 45
69
17
8
20
56
17
A
 
+2
AP
 
+20
Carry Weight
 
+10
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Treated Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Marine Style
Strength +4, Endurance +3, Agility +3
Treated Lining
Improved Strength and Endurance.
lvl 50
29
29
19
144
47
47
S
 
+4
E
 
+3
A
 
+3
Lucid Deep Pocketed Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Carry Weight
 
+10
Lucid Deep Pocketed Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Carry Weight
 
+10
Lucid Deep Pocketed Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Carry Weight
 
+10
Lucid Deep Pocketed Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Carry Weight
 
+10
Armor stats
Set:
Brotherhood Recon
partial (4 / 5)
add missing pieces
 
474
 
134
 
71
 
200
 
179
 
108
A
 
+13
S
 
+4
E
 
+3
AP
 
+100
Carry Weight
 
+170
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
Lucid Jet Pack Vulcan Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
667
313
81
42
47
E
 
+2
AP
 
-1
HP
 
+20
Lucid Gimbal Bracers Vulcan Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
E
 
+2
HP
 
+20
Lucid Gimbal Bracers Vulcan Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
E
 
+2
HP
 
+20
Lucid Calibrated Vulcan Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
E
 
+2
Carry Weight
 
+50
HP
 
+20
Lucid Calibrated Vulcan Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
E
 
+2
Carry Weight
 
+50
HP
 
+20
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
E
 
+10
S
 
+10
HP
 
+100
AP
 
-1
Carry Weight
 
+100
Incoming Damage
 
x0.734
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (484.5 / 485)
Glow: 992
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
1 / 10
Onslaught
20 / 20
Bullet Storm
20 / 20
Character stats
24
26
18
12
35
44
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
520
AP
682
HP
485
XP
+118%
AP Regen
+25
Resistances
474
134
71
200
179
108
20
Evasion Chance
0
Incoming Damage
x0.734
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