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Level 300+
s9
p15
e4
c6
i2
a10
l10

Ghoul Commando Raid
Fallout 76
Ghoul Commando Raid
build
by @Bone
Published · Updated

  • Take the Herbivore serum a 2nd time to use carnivore buffs for 1 hour
  • Take Relish after Black-eyed so the XP bonus is not overridden
  • Use toxic goo as needed

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More: Boss Killer builds, Consumable builds, Endgame builds, Meta builds, Tank builds

lvl
300+
S
9
+5
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

P
15
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Eye of the Hunter
lvl
85

Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.

2
Down Ranger
lvl
2

You do +15% ranged damage to far enemies.

E
4
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
6
3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
2
+5
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
10
+5
2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Jaguar Speed
lvl
60

You now sprint 20% faster when your Glow is high.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
10
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
Glowing Criticals
lvl
100

When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Effects (8)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
8 mutations, 0 addictions

Consumables (13)

Smoked Mirelurk Fillets

Breathe Underwater. (90m)

1
×1
Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 1.5
×1
Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.5
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+6 HP/s
+50% 1
replaced
×1
Overdrive

+30% All Crit Damage (3m), +15% Damage (3m)

-3% -3% 0.25
×1
Ballistic Bock

Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
×1
Black-Eyed Susan's Soothin'

Experience: +13% (1h), Damage: +25% (1h)

+2.5 HP/s
+15% 0.5
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.5
×1
Infused Soot Flower Tea

Max AP: +50 (1h)

+6.3 HP/s
+25% 0.5
×1
Steeped Melon Blossom Chai

Agility: +5 (1h)

+6.3 HP/s
+25% 0.5
×1
Guns and Bullets 3

+100% Ballistic Gun Crit Damage (1h)

0.01
×1
Bobblehead: Small Guns

+20% BALLISTIC DMG (2h)

0.01
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.5
×1
Total effect
I
 
+7.5
A
 
+5
L
 
+5
AP
 
+82
XP
 
+13%
AP Regen
 
+25
 
+20
Damage
 
+40%
Crit Damage
 
+1.55
Total weight 7.77
1 item fully replaced by later consumables

Weapons

Automatic Rifle
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
Damage
+361%
AP Cost
0 (0%)
+1025%
+10%
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Automatic
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Secret Service Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
A
 
+2
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Treated Secret Service Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Treated Lining
Improved Strength and Endurance.
lvl 50
29
29
19
144
47
47
S
 
+4
E
 
+3
A
 
+3
Lucid Deep Pocketed Secret Service Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
A
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
A
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
A
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
78
33
19
6
6
6
A
 
+2
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
498
 
229
 
132
 
179
 
82
 
82
A
 
+13
S
 
+4
E
 
+3
Carry Weight
 
+160
AP
 
-1
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (502.5 / 503)
Glow: 998
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
1 / 10
Onslaught
20 / 20
Bullet Storm
10 / 10
Character stats
24
26
20
12
32
44
26
S.
P.
E.
C.
I.
A.
L.
Carry Weight
510
AP
581
HP
503
XP
+109%
AP Regen
+25
Resistances
498
229
132
179
82
82
20
Evasion Chance
0
Incoming Damage
x0.734
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