Ghoul Commando Raid
- Take the Herbivore serum a 2nd time to use carnivore buffs for 1 hour
- Take Relish after Black-eyed so the XP bonus is not overridden
- Use toxic goo as needed
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Boss Killer builds, Consumable builds, Endgame builds, Meta builds, Tank builds
Ballistic weapon ammo weighs 90% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
+75% ranged damage to crippled targets.
Focus fire to gain +3% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
+75% ranged damage when attacking the torso.
Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.
You do +15% ranged damage to far enemies.
Gain more max HP per point in END.
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Food in your inventory will spoil 90% slower.
The benefits of bobbleheads and magazines last twice as long.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Obtain more components when you scrap weapons and armor.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your small guns gain a 10% stagger chance and +50% limb damage.
Your ranged weapons do +12% weak spot damage.
You now sprint 20% faster when your Glow is high.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
36% chance to instantly reload your entire magazine when empty.
When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (8)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
-2 SPECIAL solo, +2 SPECIAL grouped
+5% DMG per kill while on a Kill Streak. Max HP -50.
Consumables (13)
Breathe Underwater. (90m)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
Crit Damage: +1.25 (30m)
Experience: +25% (1h), Max AP: +8 (25s)
+30% All Crit Damage (3m), +15% Damage (3m)
Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
Experience: +13% (1h), Damage: +25% (1h)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
Max AP: +50 (1h)
Agility: +5 (1h)
+100% Ballistic Gun Crit Damage (1h)
+20% BALLISTIC DMG (2h)
+12 AP regeneration for 25 seconds.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.