AngryTurtle Green Arrow Build
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More: Endgame builds
Weights of all Chems (including Stimpaks) are reduced by 90%.
+75% ranged damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
Your weapons have 2% increased damage per AP cost.
You do +10% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Gain more max HP per point in END.
Armor provides 15% more protection. Double if wearing a matching set.
Increased Damage and Energy Resistance based on END while not diseased.
Food and drink weights are reduced by 90%.
Increased Elemental Resistances based on END while not diseased.
Increased Disease Resistance based on END.
Take 45% less damage from explosions.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Stimpaks restore more HP based on your INT.
While your Health is low, gain increased damage and AP regen.
Increase cryo damage based on your INT.
Your armor breaks 60% slower and is cheaper to repair.
Food in your inventory will spoil 90% slower.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Bows, throwing, and melee weapons do +100% sneak attack damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your silenced weapons do an additional 100% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. criticals now do +100% damage.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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