Daily Driver
This is an in progress build as I'm still working on maxing out my legendary perks but this is supposed to be a chill daily driver build and I wanted to utilize the Mind Over Matter for its new INT gain on kills while also dishing out damage. Also playing around with the Night Light for a few of the perks like Night Person and Photosynthesis.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
You are 50% harder to stagger.
Block 25% more damage from your opponents' melee attacks.
Gain more carry weight based on your STR.
Your weapons weigh 75% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Any chems you take last 100% longer.
Take 45% less damage from explosions.
Gain more max HP per point in END.
You take 10% less damage from Ballistic attacks. (No Power Armor)
You will never mutate from rads and RadAway will never cure mutations.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Positive mutation effects are +25% stronger if teammates are mutated too.
When on a team, you become feral 50% slower.
Players you revive are fully healed.
Gain more XP while on a team based on your CHA.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Guns break 50% slower.
Your armor breaks 60% slower and is cheaper to repair.
The benefits of bobbleheads and magazines last twice as long.
Increase energy damage based on your INT.
Obtain more components when you scrap weapons and armor.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
Falling below 40% health will automatically use a Stimpak, once every 20s.
Your small guns gain a 15% stagger chance and +75% limb damage.
Gain 4 HP per second while in combat.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Gain a chance to Deflect ranged attacks based on LCK.
Find more non-explosive ammo based on your LCK.
36% chance to instantly reload your entire magazine when empty.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (12)
+5% DMG per kill while on a Kill Streak. Max HP -50.
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Critical Damage +60%, PER +4, STR -4
Damage and Energy Resistance +50, AP -50.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Carry weight +20, +jump height, INT -4
Consumables (1)
Experience: +25% (1h), Max AP: +8 (25s)
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.