Mind Over Matter XP
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Your weapons weigh 75% less.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage when attacking the torso.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
You will never mutate from rads and RadAway will never cure mutations.
Gain Limb Damage Reduction based on your END.
Any chems you take last 100% longer.
Gain more max HP per point in END.
Gain more XP while on a team based on your CHA.
When on a team, you become feral 50% slower.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
Your armor breaks 60% slower and is cheaper to repair.
The benefits of bobbleheads and magazines last twice as long.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
Your small guns gain a 15% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
You find more bottle caps based on your LCK.
Gain 4 HP per second while in combat.
Chance your weapon will greatly repair itself when hitting an enemy.
Legendary perks
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Critical Damage +60%, PER +4, STR -4
Consumables (1)
Gain +5% XP for 1 hour.
Weapons
Armor Sets
Power Armor Sets
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