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Level 300+
s5
p10
e4
c6
i12
a12
l7

Mind Over Matter XP
Fallout 76
build
by ATA3
Published · Updated

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lvl
300+
S
5
+2
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
10
+2
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Night Person
lvl
24

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

E
4
+2
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
6
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

I
12
+3
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

A
12
+3
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

L
7
+2
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

Show leveling chart

Legendary perks

Total Perk Coins cost:
500
(~139 level-ups)
Legendary Strength
lvl
50

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+2 END and +2 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

add effects
9 mutations, 0 addictions

Consumables (1)

Canned Meat Stew

Gain +5% XP for 1 hour.

+2.4 HP/s
+20% +15% +2 1
×1
Total effect
XP
 
+5%
Total weight 1

Weapons

Automatic Energy Rifle
Furious
Vital
Intelligence
lvl 50
Damage
+262%
AP Cost
0 (0%)
+600%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Intelligence
Intelligence +3
Modifications
Automatic
Energy
Energy weapon.
Swap
Heavy Gun
Furious
Explosive
V.A.T.S. Optimized
lvl 50
Damage
+262%
AP Cost
0 (0%)
+600%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Single shot
Ballistic
Ballistic weapon.
Energy Pistol
Quad
lvl 50
Damage
+162%
AP Cost
0 (0%)
+100%
Legendary effects
Quad
Ammo Capacity: +300%
Modifications
Single shot
Energy
Energy weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

BioCommMesh Solar Armor Chest Piece
Intelligence
Intelligence +2
Regenerates +4 HP/s for you and nearby teammates While Your Health is above 60%
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Standard
BioCommMesh
Chem Duration +0.5
lvl 40
37
46
9
21
30
13
I
 
+2
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Vault Style
Endurance +2, Intelligence +5, Luck +3
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
I
 
+5
L
 
+3
Solar Armor Left Arm
Intelligence
Intelligence +2
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Standard
No Misc
lvl 40
21
24
5
11
15
7
I
 
+2
Solar Armor Right Arm
Intelligence
Intelligence +2
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Standard
No Misc
lvl 40
21
24
5
11
15
7
I
 
+2
Solar Armor Left Leg
Intelligence
Intelligence +2
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Standard
No Misc
lvl 40
21
24
5
11
15
7
I
 
+2
Solar Armor Right Leg
Intelligence
Intelligence +2
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Standard
No Misc
lvl 40
21
24
5
11
15
7
I
 
+2
Armor stats
Set:
Solar Armor
full (5 / 5)
 
133
 
154
 
41
 
77
 
102
 
53
I
 
+15
E
 
+2
L
 
+3
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (466.5 / 467)
Glow: 998
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Night
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
14
28
16
12
53
21
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
280
AP
270
HP
467
XP
+180%
Resistances
133
154
41
77
102
53
0
Evasion Chance
0
Incoming Damage
x1.25
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