All WeaponsAntique Submachine Gun
Antique Submachine Gun
Starfield Weapon
18
3.9
3265.9
The Antique Submachine Gun is an automatic ballistic rifle in Starfield. It fires .45 Caliber ACP ammo.
It takes 18 mods across 4 slots, comes in 6 quality tiers from Standard to Exceptional, and can roll up to 4 legendary effects. Its mods need 6 research projects.
It is boosted by 12 skills. Chems can raise its damage too: 10 consumables affect it.
Antique Submachine Gun Builds
Jump into the character build planner with this weapon already equipped, then build skills, traits, and the rest of your loadout around it.
Create a build with Antique Submachine GunMods
interactive
18
3.9
3265.9
18
3.9
3265.9
Related Skills
interactive
You can select skills to see their effects on this weapon.
Related Consumables
Consumables (10)
BattleUp
+40% Ranged Damage for 180s · +25% Weapon Accuracy for 180s · +300 Damage Resistance for 180s
Chem
Food?
+40% Melee Damage for 1800s · +40% Ranged Damage for 1800s · 40% O2 Recovery for 1200s · 10 O2 damage
Food
Frostwolf
+40% Damage for 120s · +50% Movement Speed for 120s · -50% Movement Noise for 120s
Chem
Infantry Alpha
+25% Ranged Damage for 120s · +25% Weapon Accuracy for 120s
Chem
Panopticon
+40% Ranged Damage for 180s · +35% Weapon Accuracy for 180s · -50% Movement Noise for 180s
Chem
S.T.E.V.E.
Slows time by 40% for 10s · +40% Ranged Damage for 10s · +50% Weapon Accuracy for 10s
Chem
Squall
+20% Damage for 120s · +20% Movement Speed for 120s
Chem
Subgiant Heart
+3% Power Recovery for 10s · Slows time by 35% for 10s · +40% Damage for 10s · +50% Movement Speed for 10s
Chem
Supermassive Black Heart
+500% Power Recovery for 10s · Slows time by 50% for 10s · +50% Damage for 10s · +75% Movement Speed for 10s
Chem
Whiteout
+25% Damage for 120s · +35% Movement Speed for 120s
Chem
Legendary Mods
Show all 10
Show all 11
Show all 10
Other Mods
stat-upgrade
No Upgrade
No Upgrade.
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