All FaunaMilliwhale
Milliwhale
Starfield Fauna · Critter
Milliwhale is a critter species in Starfield with 16 variants living on 16 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 8 resources. Its variants carry 21 scanner traits.
Harvest
Resources harvested from Milliwhale variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Milliwhale Filterer
Guniibuu VI-b (Volcanic, Hills)- Resource
- N Nutrient
- Harvest
- Gland
- Diet
- Filter-Feeder
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Diurnal
- Domesticable
- Yes
Milliwhale Filterer
Huygens IV (Frozen Plains, Hills)- Resource
- T Toxin
- Harvest
- Fluids · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Diurnal
- Domesticable
- Yes
Milliwhale Filterer
Indum II (Frozen Volcanic, Coniferous Forest, Sandy Desert, Swamp)- Resource
- T Toxin
- Harvest
- Gland · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Milliwhale Filterer
Leonis III (Volcanic)- Resource
- M Metabolic Agent
- Harvest
- Tissue
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Diurnal
Milliwhale Filterer
Leviathan IV (Frozen Hills, Wetlands)- Resource
- N Nutrient
- Harvest
- Hide · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Milliwhale Filterer
McClure II (Coniferous Forest, Frozen Plains)- Resource
- T Toxin
- Harvest
- Gland · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
- Domesticable
- Yes
Milliwhale Filterer
Moloch II (Swamp)- Resource
- C Cosmetic
- Harvest
- Tissue · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Diurnal
Milliwhale Filterer
Nesoi (Frozen Volcanic, Savanna, Mountains, Sandy Desert, Deciduous Forest)- Resource
- F Fiber
- Harvest
- Bone · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Diurnal
Milliwhale Filterer
Zelazny II (Swamp)- Resource
- S Sealant
- Harvest
- Fluids
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Milliwhale Geophage
Muphrid IV (Swamp)- Resource
- T Toxin
- Harvest
- Fluids
- Diet
- Geophage
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Milliwhale Geophage
Shoza III (Savanna)- Resource
- M Membrane
- Harvest
- Tissue · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Milliwhale Grazer
Tirna II (Volcanic, Sandy Desert, Mountains)- Resource
- F Fiber
- Harvest
- Hide
- Diet
- Herbivorous
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Milliwhale Grazer
Porrima II (Tropical Forest)- Resource
- S Structural
- Harvest
- Hide
- Diet
- Ruminant
- Temperament
- Prey - Always Flees
- Social
- Prey
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Diurnal
Milliwhale Grazer
Zelazny III (Wetlands)- Resource
- T Toxin
- Harvest
- Bone · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Polyphasic
- Domesticable
- Yes
Milliwhale Scavenger
Gamma Vulpes II-a (Deciduous Forest, Wetlands)- Resource
- S Sealant
- Harvest
- Fluids
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
- Domesticable
- Yes
Milliwhale Scavenger
Huygens III (Swamp, Wetlands, Savanna)- Resource
- M Metabolic Agent
- Harvest
- Carapace · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Crepuscular
- Domesticable
- Yes
Trait Glossary
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Fast
- 150 SpeedMult
- Gassy
- Periodically puffs out harmless gases.
- Ghost
- Applies a camouflage to self at all times until dead.
- Huge
- Huge Creature Size (x1.5)
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Sidekick
- Will shelter with factions not hostile to them. Curious about the player and may follow them.
- Signal
- Strikes a pose and glows brightly when idling.
- Warbler
- Sings.