All FaunaCaterpillar
Caterpillar
Starfield Fauna · Critter
Caterpillar is a critter species in Starfield with 6 variants living on 6 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 6 resources. Its variants carry 22 scanner traits.
Harvest
Resources harvested from Caterpillar variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Caterpillar Filterer
Newton II (Mountains, Swamp, Rocky Desert)- Resource
- S Sealant
- Harvest
- Gland · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Caterpillar Filterer
Shoza IV (Deciduous Forest, Plateau, Coniferous Forest, Savanna, Mountains)- Resource
- M Metabolic Agent
- Harvest
- Tissue · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Caterpillar Scavenger
Bara III (Frozen Plains, Savanna)- Resource
- N Nutrient
- Harvest
- Fluids · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
- Domesticable
- Yes
Flocking Caterpillar Scavenger
Decaran I (Frozen Plains)- Resource
- T Toxin
- Harvest
- Gland · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Defensive
- Social
- Prey, Large groups
- Size
- Large
- Threat
- Easy
- Active
- Polyphasic
Hunting Caterpillar Scavenger
Copernicus Minor I-a (Frozen Hills)- Resource
- S Spice
- Harvest
- Fluids
- Diet
- Omnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Larva - Gigantic
- Threat
- Hard
- Active
- Cathemeral
Pack Caterpillar
Zeta Ophiuchi I (Swamp, Tropical Forest)- Resource
- S Sedative
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator, Medium groups
- Size
- Huge
- Threat
- Hard
- Attack
- Poison Attacks
- Active
- Polyphasic
Combat · Regen Health FastCombat · Healthy Behavior · Spook
Trait Glossary
- Bulwark
- Resists kinetic weapons, and explosions.
- Cathemeral
- Creature never sleeps, is always active.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Easy
- This creature is of low power.
- Gassy
- Periodically puffs out harmless gases.
- Hard
- This creature is of high power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Healthy
- Double creature health.
- Huge
- Huge Creature Size (x1.5)
- Investigator
- Curious. Will investigate the player from a distance, approaches the player if approached.
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Large
- Large Creature Size (x1.25)
- Larva - Gigantic
- Gigantic Larva at Max LarvaA Size (x5)
- Nocturnal
- Creature is active at night.
- Poison Attacks
- Add poison to attacks
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Spook
- Takes cover while moving - moves from cover to cover.