All PerksTaking One For The Team
Taking One For The Team
Fallout 76 Perk
Taking One For The Team
lvl
50
Enemies take 40% more damage when they attack you, if you're on a team.
Legendary
Taking One For The Team is a legendary perk in Fallout 76 with 4 ranks, unlocked at level 50. It falls under the Team category.
It's me you want! Come on!
Taking One For The Team Builds
Level 300+
s10
p10
e6
c4
i7
a14
l4
Heavy Energy Blood Sacrifice Tank
Heavy Unlimited Vats build
Level 300+
s14
p7
e12
c3
i7
a7
l6
Gun
Heavy build
Level 300+
s10
p10
e1
c3
i12
a10
l10
Wiktoriusz
EDC build
Level 300+
s10
p12
e6
c3
i5
a10
l10
Infinite Vats Minigun Low health
Fallout 76 build
Level 300+
s9
p10
e10
c5
i6
a8
l8
Helf
Fallout 76 build
Level 300+
s15
p7
e9
c10
i10
a1
l4
Ghoul Auto Axe build
Fallout 76 build
Level 300+
s8
p15
e2
c3
i1
a15
l12
Furious Commando
Furious Commando build
Level 300+
s8
p12
e9
c3
i3
a9
l7
Unyielding Test
Fallout 76 build
Level 300+
s15
p12
e10
c3
i5
a7
l4
Bloodied Vats Heavy
Fallout 76 build
Show all 182
builds
Ranks
Enemies take 10% more damage when they attack you, if you're on a team.
Enemies take 20% more damage when they attack you, if you're on a team.
Enemies take 30% more damage when they attack you, if you're on a team.
Enemies take 40% more damage when they attack you, if you're on a team.
More Perks
c.
Bodyguards
Gain Damage & Energy Resistance based on your CHA and number of teammates.
c.
Magnetic Personality
Gain 2 Charisma for each teammate, excluding yourself.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Ammo Factory
Produce 150% more rounds when crafting ammunition.
Blood Sacrifice!
Using AP in VATS now consumes HP instead at 50% more cost.
Brawling Chemist
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Collateral Damage
Enemies killed with a melee weapon have a 20% chance to explode.
Detonation Contagion
Enemies killed with a thrown explosive have a 50% chance to explode.
Electric Absorption
20% chance energy damage will recharge your power armor's fusion core and restore health.
Exploding Palm
20% chance for Fists Weapons to trigger an explosion on attack hits.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Feral Rage
When feral, all Glow perk abilities cost 50% less Glow.