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Level 300+
s8
p15
e2
c3
i1
a15
l12

Furious Commando
Fallout 76
Furious Commando
build
Published · Updated ·

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More: Endgame builds, Meta builds

lvl
300+
S
8
+5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
1
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 45%.

lvl
3
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
15
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
2
Down Ranger

You do +15% ranged damage to far enemies.

lvl
2
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
2
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Chem Resistant

You're half as likely to get addicted when consuming Chems.

lvl
43
C
3
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
1
+5
1
Gunsmith

Guns break 20% slower.

lvl
11
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
Good With Salt

Food in your inventory will spoil 45% slower.

lvl
9
A
15
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
1
Gun Runner

Your running speed is increased by 10% when you have a ranged weapon equipped.

lvl
4
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
12
+2
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Quick Hands

Gain a 18% chance to instantly reload when your clip is empty.

lvl
40
Show leveling chart

Legendary perks

Total Perk Coins cost:
1100
(~306 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 30% more damage when they attack you, if you're on a team.

lvl
50
What Rads?

+50 Rad Resist, restore 1 Rad per second.

lvl
50

Effects (9)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
9 mutations, 0 addictions

Consumables (2)

Pemmican

Endurance: +6 (1h)

+3.6 HP/s
+40% 0.1
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×1
Total effect
E
 
+6
AP Regen
 
+10
 
+20
Total weight 0.6

Weapons

Elder's Mark
submachine-gun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
64
Fire Rate
94
shots per
10 sec
Automatic
Ammo
100.45
Range
0
86
172
100%50%
AP Cost
9 (2%) 48.1 shots before AP is depleted
14.7
1245
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Armor Piercing Receiver
Armor Penetration +25%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Full Stock
Weight: +20%
Recoil: -15%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Compensator
Range: -6%
Weight: +10%
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Elder's Mark
submachine-gun
Quad
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
64
Fire Rate
94
shots per
10 sec
Automatic
Ammo
250.45
Range
0
86
172
100%50%
AP Cost
9 (2%) 48.1 shots before AP is depleted
14.7
1245
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Armor Piercing Receiver
Armor Penetration +25%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Full Stock
Weight: +20%
Recoil: -15%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Compensator
Range: -6%
Weight: +10%
Glow Sights
Weight: +5%
AP Cost: -20%
Quad Tesla Capacitor Gauss Minigun
Quad
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
24
13
Fire Rate
141
shots per
10 sec
Automatic
Ammo
19002mm EC
Range
0
95
189
100%50%
AP Cost
11 (3%) 39.4 shots before AP is depleted
23.4
1785
-10
-5%
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
Energy Damage: +50%
AP Cost: +15%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Weapon
Throwables
Fragmentation Grenade
300
AP Cost20
Blast Radius7.1m
Throwable

Armor Sets

Overeater's Jet Pack Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
HP
 
+11
AP Regen
 
+5
AP
 
+19
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
C
 
+2
A
 
+2
Overeater's Ultra-Light Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
HP
 
+11
AP Regen
 
+5
Overeater's Ultra-Light Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
HP
 
+11
AP Regen
 
+5
Overeater's Ultra-Light Secret Service Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+2
HP
 
+11
AP
 
+20
Overeater's Ultra-Light Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+2
HP
 
+11
AP
 
+20
Armor stats
Set:
Secret Service
full (5 / 5)
 
392
 
194
 
138
 
35
 
35
 
35
E
 
+2
C
 
+2
A
 
+2
L
 
+4
Carry Weight
 
+120
HP
 
+55
AP Regen
 
+15
AP
 
+59
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (525.5 / 526)
Rads: -1
Caps: 36000 / 40000
Well Fed
Max HP +25, Disease Resistance +25%
Well Hydrated
AP Regen +25%, Disease Resistance +25%
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
13
21
17
7
11
23
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
355
AP
433
HP
526
AP Regen
+25
XP
+33%
Resistances
458
360
188
73
73
73
20
Evasion Chance
0
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